Using GET_BATTLER_SIDE and GET_BATTLER_SIDE2

This commit is contained in:
Eduardo Quezada
2022-09-03 00:28:32 -04:00
parent ff53a553bc
commit 790bdd69f8
7 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -1667,7 +1667,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
}
else
{
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];