Using GET_BATTLER_SIDE and GET_BATTLER_SIDE2
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@@ -1667,7 +1667,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
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}
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else
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{
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if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
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if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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gTasks[taskId].data[4] = 1;
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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