Using GET_BATTLER_SIDE and GET_BATTLER_SIDE2

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Eduardo Quezada committed 2022-09-03 00:28:32 -04:00
1 parent ff53a553bc
commit 790bdd69f8
7 files changed
+9 -9

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@@ -1667,7 +1667,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
}
else
{
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];