Using GET_BATTLER_SIDE and GET_BATTLER_SIDE2

This commit is contained in:
Eduardo Quezada
2022-09-03 00:28:32 -04:00
parent ff53a553bc
commit 790bdd69f8
7 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -1193,12 +1193,12 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2))
sprite->data[7] = 0x8000;
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
if ((sprite->data[7] & 0x8000) && (gBattlerPositions[gBattleAnimAttacker] & BIT_SIDE) == B_SIDE_PLAYER)
if ((sprite->data[7] & 0x8000) && GET_BATTLER_SIDE2(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
sprite->data[6] = 1;