Using GET_BATTLER_SIDE and GET_BATTLER_SIDE2
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@@ -1193,12 +1193,12 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
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if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2))
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sprite->data[7] = 0x8000;
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if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
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if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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if ((sprite->data[7] & 0x8000) && (gBattlerPositions[gBattleAnimAttacker] & BIT_SIDE) == B_SIDE_PLAYER)
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if ((sprite->data[7] & 0x8000) && GET_BATTLER_SIDE2(gBattleAnimAttacker) == B_SIDE_PLAYER)
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sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
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sprite->data[6] = 1;
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