Using GET_BATTLER_SIDE and GET_BATTLER_SIDE2
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@@ -498,7 +498,7 @@ static void HandleInputChooseMove(void)
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if (moveTarget & MOVE_TARGET_USER)
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gMultiUsePlayerCursor = gActiveBattler;
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else
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gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE));
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gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler)));
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if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
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{
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