more battlescript labels

This commit is contained in:
DizzyEggg
2017-12-03 00:47:21 +01:00
parent e10aea9a51
commit 790df7159e
8 changed files with 79 additions and 82 deletions
+2 -2
View File
@@ -1632,9 +1632,9 @@ void BufferStringBattle(u16 stringID)
stringPtr = gText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
if (gBattleTextBuff1[0] & BATTLE_OUTCOME_BIT_x80)
if (gBattleTextBuff1[0] & OUTCOME_LINK_BATTLE_RUN)
{
gBattleTextBuff1[0] &= ~(BATTLE_OUTCOME_BIT_x80);
gBattleTextBuff1[0] &= ~(OUTCOME_LINK_BATTLE_RUN);
if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);