start porting slot machine
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@@ -1,6 +1,6 @@
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#ifndef GUARD_SLOT_MACHINE_H
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#define GUARD_SLOT_MACHINE_H
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void PlaySlotMachine(u8, void *);
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void PlaySlotMachine(u8, void (callback)(void));
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#endif // GUARD_SLOT_MACHINE_H
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