Standardize Friendship/Happiness

This commit is contained in:
GriffinR
2021-03-25 13:26:22 -04:00
committed by huderlem
parent 0f869fb266
commit 7a5c6d4d86
8 changed files with 17 additions and 16 deletions
+2 -2
View File
@@ -4649,7 +4649,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex,
{ \
friendshipChange = itemEffect[itemEffectParam]; \
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); \
if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) \
if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP) \
friendship += 150 * friendshipChange / 100; \
else \
friendship += friendshipChange; \
@@ -5828,7 +5828,7 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
&& (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE || IS_LEAGUE_BATTLE))
{
s8 mod = sFriendshipEventModifiers[event][friendshipLevel];
if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
if (mod > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP)
mod = (150 * mod) / 100;
friendship += mod;
if (mod > 0)