Standardize Friendship/Happiness
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+2
-2
@@ -4649,7 +4649,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex,
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{ \
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friendshipChange = itemEffect[itemEffectParam]; \
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friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); \
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if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) \
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if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP) \
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friendship += 150 * friendshipChange / 100; \
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else \
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friendship += friendshipChange; \
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@@ -5828,7 +5828,7 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
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&& (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE || IS_LEAGUE_BATTLE))
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{
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s8 mod = sFriendshipEventModifiers[event][friendshipLevel];
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if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
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if (mod > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP)
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mod = (150 * mod) / 100;
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friendship += mod;
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if (mod > 0)
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