Merge pull request #1085 from GriffinRichards/doc-overworld
Document field effects / misc overworld
This commit is contained in:
@@ -9,7 +9,7 @@ bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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extern const struct SpritePalette gSpritePalette_Pokeball;
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enum // TRANSITION_MUGSHOT
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{
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@@ -20,10 +20,10 @@
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#define FLDEFF_JUMP_SMALL_SPLASH 16
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#define FLDEFF_LONG_GRASS 17
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#define FLDEFF_JUMP_LONG_GRASS 18
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#define FLDEFF_UNKNOWN_19 19
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#define FLDEFF_UNKNOWN_20 20
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#define FLDEFF_UNKNOWN_21 21
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#define FLDEFF_UNKNOWN_22 22
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#define FLDEFF_UNUSED_GRASS 19
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#define FLDEFF_UNUSED_GRASS_2 20
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#define FLDEFF_UNUSED_SAND 21
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#define FLDEFF_WATER_SURFACING 22
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#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
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#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
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#define FLDEFF_POKECENTER_HEAL 25
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@@ -50,8 +50,8 @@
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#define FLDEFF_HEART_ICON 46
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#define FLDEFF_NOP_47 47
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#define FLDEFF_NOP_48 48
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#define FLDEFF_POP_OUT_OF_ASH 49
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#define FLDEFF_LAVARIDGE_GYM_WARP 50
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#define FLDEFF_ASH_PUFF 49
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#define FLDEFF_ASH_LAUNCH 50
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#define FLDEFF_SWEET_SCENT 51
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#define FLDEFF_SAND_PILLAR 52
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#define FLDEFF_BUBBLES 53
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@@ -65,8 +65,59 @@
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#define FLDEFF_PCTURN_ON 61
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#define FLDEFF_HALL_OF_FAME_RECORD 62
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#define FLDEFF_USE_TELEPORT 63
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#define FLDEFF_RAYQUAZA 64
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#define FLDEFF_65 65
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#define FLDEFF_RAYQUAZA_SPOTLIGHT 64
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#define FLDEFF_DESTROY_DEOXYS_ROCK 65
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#define FLDEFF_MOVE_DEOXYS_ROCK 66
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#endif
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#define FLDEFFOBJ_SHADOW_S 0
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#define FLDEFFOBJ_SHADOW_M 1
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#define FLDEFFOBJ_SHADOW_L 2
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#define FLDEFFOBJ_SHADOW_XL 3
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#define FLDEFFOBJ_TALL_GRASS 4
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#define FLDEFFOBJ_RIPPLE 5
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#define FLDEFFOBJ_ASH 6
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#define FLDEFFOBJ_SURF_BLOB 7
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#define FLDEFFOBJ_ARROW 8
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#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
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#define FLDEFFOBJ_JUMP_TALL_GRASS 10
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#define FLDEFFOBJ_SAND_FOOTPRINTS 11
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#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
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#define FLDEFFOBJ_SPLASH 13
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#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
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#define FLDEFFOBJ_LONG_GRASS 15
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#define FLDEFFOBJ_JUMP_LONG_GRASS 16
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#define FLDEFFOBJ_UNUSED_GRASS 17
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#define FLDEFFOBJ_UNUSED_GRASS_2 18
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#define FLDEFFOBJ_UNUSED_SAND 19
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#define FLDEFFOBJ_WATER_SURFACING 20
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#define FLDEFFOBJ_REFLECTION_DISTORTION 21
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#define FLDEFFOBJ_SPARKLE 22
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#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
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#define FLDEFFOBJ_TREE_DISGUISE 24
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#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
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#define FLDEFFOBJ_BIRD 26
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#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
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#define FLDEFFOBJ_SAND_DISGUISE 28
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#define FLDEFFOBJ_SAND_PILE 29
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#define FLDEFFOBJ_SHORT_GRASS 30
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#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
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#define FLDEFFOBJ_ASH_PUFF 32
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#define FLDEFFOBJ_ASH_LAUNCH 33
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#define FLDEFFOBJ_BUBBLES 34
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#define FLDEFFOBJ_SMALL_SPARKLE 35
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#define FLDEFFOBJ_RAYQUAZA 36
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#define FLDEFF_PAL_TAG_CUT_GRASS 0x1000
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#define FLDEFF_PAL_TAG_SECRET_POWER_TREE 0x1003
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#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
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#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
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#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
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#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
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#define FLDEFF_PAL_TAG_POKEBALL 0x1009
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#define FLDEFF_PAL_TAG_ASH 0x100D
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#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
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#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
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#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
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#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
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#endif // GUARD_FIELD_EFFECT_CONSTANTS_H
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@@ -497,6 +497,11 @@
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#define MAX_PC_ITEM_CAPACITY 999
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#define MAX_BERRY_CAPACITY 999
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// Secondary IDs for rods
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#define OLD_ROD 0
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#define GOOD_ROD 1
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#define SUPER_ROD 2
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// Check if the item is one that can be used on a Pokemon.
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#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
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@@ -289,31 +289,31 @@
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#define METATILE_EverGrande_Door_PokemonLeague 0x21D
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// gTileset_PokemonCenter
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#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame0 0x280
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#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame1 0x282
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#define METATILE_PokemonCenter_Elevator1F_Tile0_Frame2 0x284
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#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame0 0x281
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#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame1 0x283
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#define METATILE_PokemonCenter_Elevator1F_Tile1_Frame2 0x285
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#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame0 0x288
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#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame1 0x28A
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#define METATILE_PokemonCenter_Elevator1F_Tile2_Frame2 0x28C
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#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame0 0x289
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#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame1 0x28B
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#define METATILE_PokemonCenter_Elevator1F_Tile3_Frame2 0x28D
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#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame0 0x2A0
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#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame1 0x2A2
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#define METATILE_PokemonCenter_Elevator2F_Tile0_Frame2 0x2A4
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#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame0 0x2A1
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#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame1 0x2A3
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#define METATILE_PokemonCenter_Elevator2F_Tile1_Frame2 0x2A5
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#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame0 0x2A8
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#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame1 0x2AA
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#define METATILE_PokemonCenter_Elevator2F_Tile2_Frame2 0x2AC
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#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC
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#define METATILE_PokemonCenter_Floor_Plain_Alt 0x2E4
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#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E
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#define METATILE_PokemonCenter_CounterBarrier 0x25D
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#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame0 0x280
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#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame1 0x282
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#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame2 0x284
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#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame0 0x281
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#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame1 0x283
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#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame2 0x285
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#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame0 0x288
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#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame1 0x28A
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#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame2 0x28C
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#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame0 0x289
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#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame1 0x28B
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#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame2 0x28D
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#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame0 0x2A0
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#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame1 0x2A2
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#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame2 0x2A4
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#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame0 0x2A1
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#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame1 0x2A3
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#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame2 0x2A5
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#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame0 0x2A8
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#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame1 0x2AA
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#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame2 0x2AC
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#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC
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#define METATILE_PokemonCenter_Floor_Plain_Alt 0x2E4
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#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E
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#define METATILE_PokemonCenter_CounterBarrier 0x25D
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// gTileset_InsideOfTruck
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#define METATILE_InsideOfTruck_ExitLight_Top 0x208
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@@ -22,7 +22,7 @@
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#define TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS 6
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#define TRAINER_HILL_FUNC_GET_CHALLENGE_TIME 7
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#define TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED 8
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#define TRAINER_HILL_FUNC_CLEAR_RESULT 9
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#define TRAINER_HILL_FUNC_GET_IN_EREADER_MODE 9
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#define TRAINER_HILL_FUNC_IN_CHALLENGE 10
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#define TRAINER_HILL_FUNC_POST_BATTLE_TEXT 11
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#define TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS 12
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@@ -16,11 +16,7 @@ enum SpinnerRunnerFollowPatterns
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RUNFOLLOW_SOUTH_EAST_WEST
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};
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struct UnkStruct_085094AC
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{
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const union AnimCmd *const *anims;
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u8 animPos[4];
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};
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#define FIGURE_8_LENGTH 72
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
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@@ -43,6 +39,12 @@ struct UnkStruct_085094AC
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#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
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#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
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struct UnkStruct_085094AC
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{
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const union AnimCmd *const *anims;
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u8 animPos[4];
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};
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struct PairedPalettes
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{
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u16 tag;
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@@ -98,7 +100,7 @@ void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void FreeAndReserveObjectSpritePalettes(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void sub_808E7E4(u8, u8, u8);
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void sub_808E78C(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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@@ -174,8 +176,6 @@ u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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void CreateLevitateMovementTask(struct ObjectEvent *);
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void DestroyExtraMovementTask(u8);
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void UnfreezeObjectEvents(void);
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@@ -191,8 +191,8 @@ u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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s16 sub_809773C(s16 a1);
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s16 sub_8097728(s16 a1);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);
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@@ -372,10 +372,11 @@ extern const u8 SecretBase_Text_Trainer8Defeated[];
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extern const u8 SecretBase_Text_Trainer9Defeated[];
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//field effects
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extern const u8 EventScript_FldEffStrength[];
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extern const u8 EventScript_UseStrength[];
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extern const u8 EventScript_FailSweetScent[];
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extern const u8 EventScript_FldEffFlash[];
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extern const u8 EventScript_FldEffRockSmash[];
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extern const u8 EventScript_UseFlash[];
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extern const u8 EventScript_UseCut[];
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extern const u8 EventScript_UseRockSmash[];
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//player pc
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extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
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@@ -587,4 +588,26 @@ extern u8 BerryTree_EventScript_ItemUsePlantBerry[];
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extern u8 BerryTree_EventScript_ItemUseWailmerPail[];
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extern u8 BattleFrontier_OutsideEast_EventScript_WaterSudowoodo[];
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// overworld
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extern const u8 EventScript_WhiteOut[];
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extern const u8 EventScript_ResetMrBriney[];
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extern const u8 EventScript_DoLinkRoomExit[];
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extern const u8 CableClub_EventScript_TooBusyToNotice[];
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extern const u8 CableClub_EventScript_ReadTrainerCard[];
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extern const u8 CableClub_EventScript_ReadTrainerCardColored[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot1[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot2[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot3[];
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extern const u8 EventScript_RecordCenter_Spot0[];
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extern const u8 EventScript_RecordCenter_Spot1[];
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extern const u8 EventScript_RecordCenter_Spot2[];
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extern const u8 EventScript_RecordCenter_Spot3[];
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extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[];
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extern const u8 EventScript_TradeCenter_Chair1[];
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extern const u8 EventScript_TradeCenter_Chair0[];
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extern const u8 EventScript_ConfirmLeaveTradeRoom[];
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extern const u8 EventScript_TerminateLink[];
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#endif // GUARD_EVENT_SCRIPTS_H
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@@ -23,7 +23,7 @@ void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void sub_8089C08(s16 *a0, s16 *a1);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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void move_tilemap_camera_to_upper_left_corner(void);
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void ResetFieldCamera(void);
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void sub_8057A58(void);
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void ResetCameraUpdateInfo(void);
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u32 InitCameraUpdateCallback(u8 a);
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@@ -34,7 +34,7 @@ bool8 sub_8068870(u16 a);
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bool8 sub_8068894(void);
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bool8 sub_8068A64(struct MapPosition *, u16);
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u8 sub_8068F18(void);
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bool8 dive_warp(struct MapPosition *position, u16 b);
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bool8 TryDoDiveWarp(struct MapPosition *position, u16 b);
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int SetCableClubWarp(void);
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u8 TrySetDiveWarp(void);
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const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
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@@ -16,7 +16,7 @@ void ReturnToFieldFromFlyMapSelect(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void CreateTeleportFieldEffectTask(void);
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void FldEff_TeleportWarpOut(void);
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void FieldEffectActiveListRemove(u8 id);
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void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
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void FieldEffectActiveListAdd(u8 id);
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@@ -39,12 +39,8 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 priority);
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void StartLavaridgeGym1FWarp(u8 priority);
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void sub_80B9C28(s16*, u8);
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void sub_80B9C54(s16*, u8);
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void sub_80B9CDC(s16*, u8);
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void SpriteCB_PopOutOfAsh(struct Sprite*);
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void SpriteCB_LavaridgeGymWarp(struct Sprite*);
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void SpriteCB_AshPuff(struct Sprite*);
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void SpriteCB_AshLaunch(struct Sprite*);
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
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@@ -8,20 +8,22 @@
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// Exported ROM declarations
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u8 CreateWarpArrowSprite(void);
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u8 sub_8155800(u8 oldSpriteId);
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void sub_81555AC(u8, u8);
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void SetSurfBobState(u8 spriteId, u8 value);
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void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value);
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void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1);
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bool8 sub_8155DA0(struct ObjectEvent *);
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void sub_8155D78(struct ObjectEvent *);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void sub_8155F80(struct Sprite*);
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void UpdateRayquazaSpotlightEffect(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
|
||||
void UpdateTallGrassFieldEffect(struct Sprite*);
|
||||
void WaitFieldEffectSpriteAnim(struct Sprite*);
|
||||
void UpdateAshFieldEffect(struct Sprite*);
|
||||
void UpdateSurfBlobFieldEffect(struct Sprite*);
|
||||
void sub_8156194(struct Sprite*);
|
||||
void UpdateJumpImpactEffect(struct Sprite*);
|
||||
void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
|
||||
void UpdateSplashFieldEffect(struct Sprite*);
|
||||
void UpdateLongGrassFieldEffect(struct Sprite*);
|
||||
@@ -33,7 +35,5 @@ void UpdateBubblesFieldEffect(struct Sprite*);
|
||||
void UpdateSparkleFieldEffect(struct Sprite*);
|
||||
void SetSpriteInvisible(u8 spriteId);
|
||||
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
|
||||
void sub_8155604(u8 spriteId, u8 value, s16 data1);
|
||||
void sub_81555D8(u8 spriteId, u8 value);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECT_HELPERS_H
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
|
||||
#define GUARD_FIELD_PLAYER_AVATAR_H
|
||||
|
||||
void player_step(u8 a, u16 b, u16 c);
|
||||
void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
|
||||
void ClearPlayerAvatarInfo(void);
|
||||
void SetPlayerAvatarExtraStateTransition(u8, u8);
|
||||
u8 GetPlayerAvatarGenderByGraphicsId(u8);
|
||||
@@ -39,7 +39,7 @@ void sub_808BCF4(void);
|
||||
void sub_808D074(u8);
|
||||
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
||||
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
||||
void sub_808C114(void);
|
||||
void SetPlayerAvatarFieldMove(void);
|
||||
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
||||
void SetPlayerAvatarStateMask(u8 a);
|
||||
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
|
||||
@@ -47,9 +47,9 @@ u8 GetJumpSpecialMovementAction(u32);
|
||||
bool8 PartyHasMonWithSurf(void);
|
||||
bool8 IsPlayerFacingSurfableFishableWater(void);
|
||||
bool8 IsPlayerSurfingNorth(void);
|
||||
void sub_808C228(u8 direction);
|
||||
void SetPlayerAvatarWatering(u8 direction);
|
||||
u8 GetPlayerAvatarFlags(void);
|
||||
void sub_808B578(void);
|
||||
void UpdatePlayerAvatarTransitionState(void);
|
||||
u8 GetFRLGAvatarGraphicsIdByGender(u8);
|
||||
u8 GetRSAvatarGraphicsIdByGender(u8);
|
||||
void PlayerWheelieInPlace(u8 direction);
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef GUARD_FIELD_SCREEN_EFFECT_H
|
||||
#define GUARD_FIELD_SCREEN_EFFECT_H
|
||||
|
||||
extern const s32 gMaxFlashLevel;
|
||||
|
||||
void WarpFadeInScreen(void);
|
||||
void WarpFadeOutScreen(void);
|
||||
void FadeInFromBlack(void);
|
||||
@@ -26,7 +28,7 @@ void DoFallWarp(void);
|
||||
void DoEscalatorWarp(u8 metatileBehavior);
|
||||
void DoLavaridgeGymB1FWarp(void);
|
||||
void DoLavaridgeGym1FWarp(void);
|
||||
void DoTeleportWarp(void);
|
||||
void DoTeleportTileWarp(void);
|
||||
void DoMossdeepGymWarp(void);
|
||||
void DoPortholeWarp(void);
|
||||
void DoCableClubWarp(void);
|
||||
|
||||
@@ -30,25 +30,21 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y);
|
||||
bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
|
||||
bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
|
||||
void save_serialize_map(void);
|
||||
void sub_8088B3C(u16 x, u16 y);
|
||||
void SetCameraFocusCoords(u16 x, u16 y);
|
||||
void InitMap(void);
|
||||
void InitMapFromSavedGame(void);
|
||||
void InitTrainerHillMap(void);
|
||||
void InitBattlePyramidMap(bool8 setPlayerPosition);
|
||||
void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
|
||||
void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
|
||||
void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
|
||||
void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
|
||||
void copy_map_tileset1_to_vram(const struct MapLayout *);
|
||||
void copy_map_tileset2_to_vram(const struct MapLayout *);
|
||||
struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
|
||||
void CopyMapTilesetsToVram(struct MapLayout const *mapLayout);
|
||||
void LoadMapTilesetPalettes(struct MapLayout const *mapLayout);
|
||||
void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
|
||||
void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
|
||||
void CopyPrimaryTilesetToVram(const struct MapLayout *);
|
||||
void CopySecondaryTilesetToVram(const struct MapLayout *);
|
||||
struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
|
||||
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
|
||||
void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
|
||||
|
||||
void SpriteCB_PokeballGlow(struct Sprite *);
|
||||
void SpriteCB_PokecenterMonitor(struct Sprite *);
|
||||
void SpriteCB_HallOfFameMonitor(struct Sprite *);
|
||||
|
||||
// field_region_map.c
|
||||
void FieldInitRegionMap(MainCallback callback);
|
||||
|
||||
|
||||
@@ -9,22 +9,13 @@ bool8 FldEff_CutGrass(void);
|
||||
void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
|
||||
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
|
||||
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
|
||||
extern const struct SpritePalette gSpritePalette_CutGrass;
|
||||
extern struct MapPosition gPlayerFacingPosition;
|
||||
|
||||
// groundshake
|
||||
bool8 sub_81BE66C(void);
|
||||
void sub_81BE6AC(void);
|
||||
void sub_81BE6B8(void);
|
||||
void sub_81BE72C(void);
|
||||
void sub_81BE79C(void);
|
||||
void sub_81BE7F4(void);
|
||||
void sub_81BE994(void);
|
||||
|
||||
// escalator
|
||||
void sub_80E1558(u8 var);
|
||||
void sub_80E1570(void);
|
||||
bool8 sub_80E1584(void);
|
||||
void StartEscalator(bool8 var);
|
||||
void StopEscalator(void);
|
||||
bool8 IsEscalatorMoving(void);
|
||||
|
||||
// soft-boiled
|
||||
bool8 SetUpFieldMove_SoftBoiled(void);
|
||||
@@ -39,7 +30,7 @@ bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
|
||||
|
||||
// strength
|
||||
bool8 SetUpFieldMove_Strength(void);
|
||||
bool8 sub_8145E2C(void);
|
||||
bool8 FldEff_UseStrength(void);
|
||||
|
||||
// sweet scent
|
||||
bool8 SetUpFieldMove_SweetScent(void);
|
||||
@@ -55,7 +46,7 @@ bool8 FldEff_UseDig(void);
|
||||
|
||||
// rock smash
|
||||
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
|
||||
u8 oei_task_add(void);
|
||||
u8 CreateFieldMoveTask(void);
|
||||
bool8 SetUpFieldMove_RockSmash(void);
|
||||
bool8 FldEff_UseRockSmash(void);
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#ifndef GUARD_FLDEFF_MISC_H
|
||||
#define GUARD_FLDEFF_MISC_H
|
||||
|
||||
void sub_80F9BCC(u16 a0, u16 a1, u8 a2);
|
||||
void sub_80F9BF4(u16 a0, u16 a1, u8 a2);
|
||||
bool8 sub_80F9C1C(void);
|
||||
bool8 sub_80F9C30(void);
|
||||
void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
|
||||
void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
|
||||
bool8 IsComputerScreenOpenEffectActive(void);
|
||||
bool8 IsComputerScreenCloseEffectActive(void);
|
||||
bool8 SetUpFieldMove_SecretPower(void);
|
||||
bool8 FldEff_UseSecretPowerCave(void);
|
||||
bool8 FldEff_SecretPowerCave(void);
|
||||
@@ -15,22 +15,22 @@ bool8 FldEff_SecretPowerShrub(void);
|
||||
bool8 FldEff_SecretBasePCTurnOn(void);
|
||||
void DoSecretBasePCTurnOffEffect(void);
|
||||
void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y);
|
||||
bool8 FldEff_NopA6FC(void);
|
||||
bool8 FldEff_NopA700(void);
|
||||
bool8 FldEff_Nop47(void);
|
||||
bool8 FldEff_Nop48(void);
|
||||
void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
|
||||
void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
|
||||
void DoSecretBaseGlitterMatSparkle(void);
|
||||
bool8 FldEff_SandPillar(void);
|
||||
void InteractWithShieldOrTVDecoration(void);
|
||||
bool8 sub_80FADE4(u16 arg0, u8 arg1);
|
||||
bool8 IsLargeBreakableDecoration(u16 arg0, u8 arg1);
|
||||
void FldEffPoison_Start(void);
|
||||
bool32 FldEffPoison_IsActive(void);
|
||||
void DoWateringBerryTreeAnim(void);
|
||||
u8 CreateRecordMixingSprite(void);
|
||||
void DestroyRecordMixingSprite(void);
|
||||
u8 CreateRecordMixingLights(void);
|
||||
void DestroyRecordMixingLights(void);
|
||||
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo7;
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo8;
|
||||
extern const struct SpritePalette gSpritePalette_SecretPower_Cave;
|
||||
extern const struct SpritePalette gSpritePalette_SecretPower_Plant;
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo9;
|
||||
extern const u16 gTilesetPalettes_SecretBase[][16];
|
||||
|
||||
|
||||
@@ -247,14 +247,14 @@ enum {
|
||||
PLAYER_AVATAR_STATE_WATERING,
|
||||
};
|
||||
|
||||
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
|
||||
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
|
||||
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
|
||||
#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
|
||||
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
|
||||
#define PLAYER_AVATAR_FLAG_5 (1 << PLAYER_AVATAR_STATE_FIELD_MOVE)
|
||||
#define PLAYER_AVATAR_FLAG_6 (1 << PLAYER_AVATAR_STATE_FISHING)
|
||||
#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_WATERING)
|
||||
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
|
||||
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
|
||||
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
|
||||
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
|
||||
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
|
||||
#define PLAYER_AVATAR_FLAG_5 (1 << 5)
|
||||
#define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6)
|
||||
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
|
||||
|
||||
enum
|
||||
{
|
||||
|
||||
@@ -30,7 +30,7 @@ extern const u16 gUnknown_0860F074[];
|
||||
|
||||
void FreeAllOverworldWindowBuffers(void);
|
||||
void InitStandardTextBoxWindows(void);
|
||||
void sub_8197200(void);
|
||||
void InitTextBoxGfxAndPrinters(void);
|
||||
u16 RunTextPrintersAndIsPrinter0Active(void);
|
||||
void LoadMessageBoxAndBorderGfx(void);
|
||||
void DrawDialogueFrame(u8 windowId, bool8 copyToVram);
|
||||
@@ -64,8 +64,8 @@ void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirs
|
||||
void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
|
||||
s8 Menu_ProcessInputNoWrapClearOnChoose(void);
|
||||
s8 ProcessMenuInput_other(void);
|
||||
void do_scheduled_bg_tilemap_copies_to_vram(void);
|
||||
void clear_scheduled_bg_copies_to_vram(void);
|
||||
void DoScheduledBgTilemapCopiesToVram(void);
|
||||
void ClearScheduledBgCopiesToVram(void);
|
||||
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
|
||||
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
|
||||
void sub_81995E4(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#define MOVEMENT_MODE_FROZEN 1
|
||||
#define MOVEMENT_MODE_SCRIPTED 2
|
||||
|
||||
#define SKIP_OBJECT_EVENT_LOAD 1
|
||||
|
||||
struct InitialPlayerAvatarState
|
||||
{
|
||||
u8 transitionFlags;
|
||||
@@ -99,8 +101,7 @@ void SetDefaultFlashLevel(void);
|
||||
void Overworld_SetFlashLevel(s32 flashLevel);
|
||||
u8 Overworld_GetFlashLevel(void);
|
||||
void SetCurrentMapLayout(u16 mapLayoutId);
|
||||
void sub_8085540(u8 var);
|
||||
u8 sub_808554C(void);
|
||||
void SetObjectEventLoadFlag(u8 var);
|
||||
u16 GetLocationMusic(struct WarpData *warp);
|
||||
u16 GetCurrLocationDefaultMusic(void);
|
||||
u16 GetWarpDestinationMusic(void);
|
||||
@@ -135,11 +136,9 @@ void SetUnusedCallback(void *a0);
|
||||
void CB2_NewGame(void);
|
||||
void CB2_WhiteOut(void);
|
||||
void CB2_LoadMap(void);
|
||||
void sub_8086024(void);
|
||||
void CB2_ReturnToFieldContestHall(void);
|
||||
void CB2_ReturnToFieldCableClub(void);
|
||||
void CB2_ReturnToField(void);
|
||||
void CB2_ReturnToFieldLocal(void);
|
||||
void CB2_ReturnToFieldLink(void);
|
||||
void CB2_ReturnToFieldFromMultiplayer(void);
|
||||
void CB2_ReturnToFieldWithOpenMenu(void);
|
||||
void CB2_ReturnToFieldContinueScript(void);
|
||||
|
||||
@@ -75,7 +75,7 @@ void FillHillTrainerParty(void);
|
||||
void FillHillTrainersParties(void);
|
||||
u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId);
|
||||
u8 GetNumFloorsInTrainerHillChallenge(void);
|
||||
void sub_81D64C0(void);
|
||||
bool32 sub_81D6534(void);
|
||||
void TryLoadTrainerHillEReaderPalette(void);
|
||||
bool32 OnTrainerHillEReaderChallengeFloor(void);
|
||||
|
||||
#endif // GUARD_TRAINER_HILL_H
|
||||
|
||||
@@ -30,12 +30,12 @@ void AlertTVThatPlayerPlayedSlotMachine(u16 nCoinsSpent);
|
||||
void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent);
|
||||
void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut);
|
||||
void TryPutSecretBaseSecretsOnAir(void);
|
||||
void sub_80EDB44(void);
|
||||
void TryPutTodaysRivalTrainerOnAir(void);
|
||||
void sub_80EDC60(const u16 *words);
|
||||
void sub_80EDA80(void);
|
||||
void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx);
|
||||
void sub_80F0BB8(void);
|
||||
void sub_80ED950(bool8 flag);
|
||||
void RecordFishingAttemptForTV(bool8 caughtFish);
|
||||
void IncrementDailySlotsUses(void);
|
||||
void IncrementDailyRouletteUses(void);
|
||||
void IncrementDailyWildBattles(void);
|
||||
|
||||
Reference in New Issue
Block a user