Rename obedient/fatefulEncounter to eventLegal
Per discussion on pret, `obedient`/`fatefulEncounter` has been renamed to `eventLegal`, and all related functions and constants have been modified with this in mind. Additionally, fixed some whitespace alignment issues in `script_cmd_table.h`, `pokemon.h`, and `tv.c` from the last commit.
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@@ -297,7 +297,7 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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{
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u16 species;
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u32 personality, pokerus;
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u8 i, friendship, language, gameMet, markings, isFatefulEncounter;
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u8 i, friendship, language, gameMet, markings, isEventLegal;
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u16 moves[MAX_MON_MOVES];
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u32 ivs[NUM_STATS];
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@@ -320,7 +320,7 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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gameMet = GetMonData(egg, MON_DATA_MET_GAME);
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markings = GetMonData(egg, MON_DATA_MARKINGS);
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pokerus = GetMonData(egg, MON_DATA_POKERUS);
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isFatefulEncounter = GetMonData(egg, MON_DATA_FATEFUL_ENCOUNTER);
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isEventLegal = GetMonData(egg, MON_DATA_EVENT_LEGAL);
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CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
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@@ -342,7 +342,7 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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friendship = 120;
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SetMonData(temp, MON_DATA_FRIENDSHIP, &friendship);
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SetMonData(temp, MON_DATA_POKERUS, &pokerus);
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SetMonData(temp, MON_DATA_FATEFUL_ENCOUNTER, &isFatefulEncounter);
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SetMonData(temp, MON_DATA_EVENT_LEGAL, &isEventLegal);
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*egg = *temp;
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}
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