Rename obedient/fatefulEncounter to eventLegal

Per discussion on pret, `obedient`/`fatefulEncounter` has been renamed to `eventLegal`, and all related functions and constants have been modified with this in mind.

Additionally, fixed some whitespace alignment issues in `script_cmd_table.h`, `pokemon.h`, and `tv.c` from the last commit.
This commit is contained in:
Deokishisu
2021-02-15 14:54:35 -05:00
parent b89c3e901e
commit 7b2bf8c7e2
18 changed files with 70 additions and 70 deletions

View File

@@ -297,7 +297,7 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
{
u16 species;
u32 personality, pokerus;
u8 i, friendship, language, gameMet, markings, isFatefulEncounter;
u8 i, friendship, language, gameMet, markings, isEventLegal;
u16 moves[MAX_MON_MOVES];
u32 ivs[NUM_STATS];
@@ -320,7 +320,7 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
gameMet = GetMonData(egg, MON_DATA_MET_GAME);
markings = GetMonData(egg, MON_DATA_MARKINGS);
pokerus = GetMonData(egg, MON_DATA_POKERUS);
isFatefulEncounter = GetMonData(egg, MON_DATA_FATEFUL_ENCOUNTER);
isEventLegal = GetMonData(egg, MON_DATA_EVENT_LEGAL);
CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
@@ -342,7 +342,7 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
friendship = 120;
SetMonData(temp, MON_DATA_FRIENDSHIP, &friendship);
SetMonData(temp, MON_DATA_POKERUS, &pokerus);
SetMonData(temp, MON_DATA_FATEFUL_ENCOUNTER, &isFatefulEncounter);
SetMonData(temp, MON_DATA_EVENT_LEGAL, &isEventLegal);
*egg = *temp;
}