Rename obedient/fatefulEncounter to eventLegal
Per discussion on pret, `obedient`/`fatefulEncounter` has been renamed to `eventLegal`, and all related functions and constants have been modified with this in mind. Additionally, fixed some whitespace alignment issues in `script_cmd_table.h`, `pokemon.h`, and `tv.c` from the last commit.
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12
src/scrcmd.c
12
src/scrcmd.c
@@ -2207,21 +2207,21 @@ bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx)
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}
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}
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// This command will set a Pokémon's Fateful Encounter bit; there is no similar command to clear it.
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bool8 ScrCmd_setmonfatefulencounter(struct ScriptContext *ctx)
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// This command will set a Pokémon's eventLegal bit; there is no similar command to clear it.
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bool8 ScrCmd_setmoneventlegal(struct ScriptContext *ctx)
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{
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bool8 isFatefulEncounter = TRUE;
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bool8 isEventLegal = TRUE;
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u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
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SetMonData(&gPlayerParty[partyIndex], MON_DATA_FATEFUL_ENCOUNTER, &isFatefulEncounter);
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SetMonData(&gPlayerParty[partyIndex], MON_DATA_EVENT_LEGAL, &isEventLegal);
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return FALSE;
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}
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bool8 ScrCmd_checkmonfatefulencounter(struct ScriptContext *ctx)
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bool8 ScrCmd_checkmoneventlegal(struct ScriptContext *ctx)
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{
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u16 partyIndex = VarGet(ScriptReadHalfword(ctx));
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gSpecialVar_Result = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FATEFUL_ENCOUNTER, NULL);
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gSpecialVar_Result = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EVENT_LEGAL, NULL);
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return FALSE;
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}
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