Standarized use of star in pointer types
This commit is contained in:
+7
-7
@@ -923,7 +923,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
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{
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for (destX16 = destX; destX16 < (destX + width); destX16++)
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{
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((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
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((u16 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
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}
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}
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break;
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@@ -936,7 +936,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
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{
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for (destX16 = destX; destX16 < (destX + width); destX16++)
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{
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((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
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((u8 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
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}
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}
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break;
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@@ -984,7 +984,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8
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{
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for (j = destX; j < (destX + rectWidth); j++)
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{
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*(u8*)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8*)(srcPtr) + tileOffset;
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*(u8 *)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8 *)(srcPtr) + tileOffset;
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srcPtr++;
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}
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srcPtr += (srcWidth - rectWidth);
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@@ -1009,7 +1009,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
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((u16 *)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
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}
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}
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break;
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@@ -1019,7 +1019,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
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((u8 *)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
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}
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}
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break;
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@@ -1052,7 +1052,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
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CopyTileMapEntry(&firstTileNum, &((u16 *)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
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firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
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}
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}
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@@ -1063,7 +1063,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
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((u8 *)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
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firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
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}
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}
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+7
-7
@@ -652,7 +652,7 @@ void ClearTextSpan(struct TextPrinter *textPrinter, u32 width)
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struct Window *window;
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struct Bitmap pixels_data;
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struct TextGlyph *glyph;
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u8* glyphHeight;
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u8 *glyphHeight;
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if (sLastTextBgColor != TEXT_COLOR_TRANSPARENT)
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{
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@@ -1684,7 +1684,7 @@ u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension)
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static void DecompressGlyph_Small(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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if (isJapanese == 1)
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{
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@@ -1726,7 +1726,7 @@ static u32 GetGlyphWidth_Small(u16 glyphId, bool32 isJapanese)
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static void DecompressGlyph_Narrow(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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if (isJapanese == TRUE)
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{
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@@ -1768,7 +1768,7 @@ static u32 GetGlyphWidth_Narrow(u16 glyphId, bool32 isJapanese)
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static void DecompressGlyph_SmallNarrow(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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if (isJapanese == TRUE)
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{
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@@ -1810,7 +1810,7 @@ static u32 GetGlyphWidth_SmallNarrow(u16 glyphId, bool32 isJapanese)
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static void DecompressGlyph_Short(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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if (isJapanese == TRUE)
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{
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@@ -1854,7 +1854,7 @@ static u32 GetGlyphWidth_Short(u16 glyphId, bool32 isJapanese)
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static void DecompressGlyph_Normal(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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if (isJapanese == TRUE)
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{
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@@ -1896,7 +1896,7 @@ static u32 GetGlyphWidth_Normal(u16 glyphId, bool32 isJapanese)
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static void DecompressGlyph_Bold(u16 glyphId)
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{
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const u16* glyphs;
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const u16 *glyphs;
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glyphs = sFontBoldJapaneseGlyphs + (0x100 * (glyphId >> 4)) + (0x8 * (glyphId & 0xF));
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DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
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+1
-1
@@ -65,7 +65,7 @@ struct TextPrinterSubStruct
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struct TextPrinterTemplate
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{
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const u8* currentChar;
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const u8 *currentChar;
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u8 windowId;
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u8 fontId;
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u8 x;
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+10
-10
@@ -35,7 +35,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
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int j;
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u8 bgLayer;
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u16 attrib;
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u8* allocatedTilemapBuffer;
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u8 *allocatedTilemapBuffer;
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int allocatedBaseBlock;
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for (i = 0; i < NUM_BACKGROUNDS; ++i)
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@@ -405,7 +405,7 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*)pixels;
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sourceRect.pixels = (u8 *)pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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@@ -421,7 +421,7 @@ static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u1
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*)pixels;
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sourceRect.pixels = (u8 *)pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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@@ -463,9 +463,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
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destOffset = i + (a); \
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srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
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if (srcOffset < size) \
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*(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \
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*(u32 *)(tileData + destOffset) = *(u32 *)(tileData + srcOffset); \
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else \
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*(u32*)(tileData + destOffset) = fillValue32; \
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*(u32 *)(tileData + destOffset) = fillValue32; \
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distanceLoop++; \
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}
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@@ -474,9 +474,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
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destOffset = i + (a); \
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srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
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if (srcOffset < size) \
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*(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \
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*(u32 *)(tileData - destOffset) = *(u32 *)(tileData - srcOffset); \
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else \
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*(u32*)(tileData - destOffset) = fillValue32; \
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*(u32 *)(tileData - destOffset) = fillValue32; \
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distanceLoop++; \
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}
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@@ -550,7 +550,7 @@ bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
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gWindows[windowId].window.baseBlock = value;
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return FALSE;
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case WINDOW_TILE_DATA:
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gWindows[windowId].tileData = (u8*)(value);
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gWindows[windowId].tileData = (u8 *)(value);
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return TRUE;
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case WINDOW_BG:
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case WINDOW_WIDTH:
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@@ -605,7 +605,7 @@ static void DummyWindowBgTilemap8Bit(void)
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u16 AddWindow8Bit(const struct WindowTemplate *template)
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{
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u16 windowId;
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u8* memAddress;
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u8 *memAddress;
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u8 bgLayer;
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for (windowId = 0; windowId < WINDOWS_MAX; windowId++)
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@@ -675,7 +675,7 @@ void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*) pixels;
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sourceRect.pixels = (u8 *) pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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