Standarized use of star in pointer types
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+10
-10
@@ -35,7 +35,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
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int j;
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u8 bgLayer;
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u16 attrib;
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u8* allocatedTilemapBuffer;
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u8 *allocatedTilemapBuffer;
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int allocatedBaseBlock;
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for (i = 0; i < NUM_BACKGROUNDS; ++i)
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@@ -405,7 +405,7 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*)pixels;
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sourceRect.pixels = (u8 *)pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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@@ -421,7 +421,7 @@ static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u1
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*)pixels;
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sourceRect.pixels = (u8 *)pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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@@ -463,9 +463,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
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destOffset = i + (a); \
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srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
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if (srcOffset < size) \
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*(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \
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*(u32 *)(tileData + destOffset) = *(u32 *)(tileData + srcOffset); \
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else \
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*(u32*)(tileData + destOffset) = fillValue32; \
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*(u32 *)(tileData + destOffset) = fillValue32; \
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distanceLoop++; \
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}
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@@ -474,9 +474,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
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destOffset = i + (a); \
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srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
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if (srcOffset < size) \
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*(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \
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*(u32 *)(tileData - destOffset) = *(u32 *)(tileData - srcOffset); \
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else \
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*(u32*)(tileData - destOffset) = fillValue32; \
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*(u32 *)(tileData - destOffset) = fillValue32; \
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distanceLoop++; \
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}
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@@ -550,7 +550,7 @@ bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
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gWindows[windowId].window.baseBlock = value;
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return FALSE;
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case WINDOW_TILE_DATA:
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gWindows[windowId].tileData = (u8*)(value);
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gWindows[windowId].tileData = (u8 *)(value);
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return TRUE;
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case WINDOW_BG:
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case WINDOW_WIDTH:
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@@ -605,7 +605,7 @@ static void DummyWindowBgTilemap8Bit(void)
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u16 AddWindow8Bit(const struct WindowTemplate *template)
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{
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u16 windowId;
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u8* memAddress;
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u8 *memAddress;
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u8 bgLayer;
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for (windowId = 0; windowId < WINDOWS_MAX; windowId++)
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@@ -675,7 +675,7 @@ void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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sourceRect.pixels = (u8*) pixels;
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sourceRect.pixels = (u8 *) pixels;
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sourceRect.width = srcWidth;
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sourceRect.height = srcHeight;
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