Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:17:58 -04:00
parent 9caca17064
commit 7b3401ee27
94 changed files with 524 additions and 524 deletions

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@@ -591,7 +591,7 @@ struct MonSpritesGfx
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
union {
void* ptr[MAX_BATTLERS_COUNT];
u8* byte[MAX_BATTLERS_COUNT];
u8 *byte[MAX_BATTLERS_COUNT];
} sprites;
struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
struct SpriteFrameImage frameImages[MAX_BATTLERS_COUNT][4];

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@@ -125,7 +125,7 @@ s16 CloneBattlerSpriteWithBlend(u8);
void DestroySpriteWithActiveSheet(struct Sprite*);
u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
void UpdateAnimBg3ScreenSize(bool8);
void TranslateSpriteInGrowingCircle(struct Sprite *);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);

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@@ -222,8 +222,8 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
void BtlController_EmitYesNoBox(u8 bufferId);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8* battlePartyOrder);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8* data);
void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8 *data);
void BtlController_EmitCmd23(u8 bufferId); // unused
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);

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@@ -211,18 +211,18 @@ struct BattleMsgData
};
void BufferStringBattle(u16 stringID);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void BattlePutTextOnWindow(const u8* text, u8 windowId);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src);
u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst);
void BattlePutTextOnWindow(const u8 *text, u8 windowId);
void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
extern struct BattleMsgData *gBattleMsgDataPtr;
extern const u8* const gBattleStringsTable[];
extern const u8* const gStatNamesTable[];
extern const u8* const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[];
extern const u8 *const gBattleStringsTable[];
extern const u8 *const gStatNamesTable[];
extern const u8 *const gPokeblockWasTooXStringTable[];
extern const u8 *const gRefereeStringsTable[];
extern const u8 *const gRoundsStringTable[];
extern const u8 gText_PkmnIsEvolving[];

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@@ -73,7 +73,7 @@ void PrepareStringBattle(u16 stringId, u8 battlerId);
void ResetSentPokesToOpponentValue(void);
void OpponentSwitchInResetSentPokesToOpponentValue(u8 battlerId);
void UpdateSentPokesToOpponentValue(u8 battlerId);
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
@@ -89,8 +89,8 @@ u8 AtkCanceller_UnableToUseMove(void);
bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 battlerId);
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
void BattleScriptExecute(const u8 *BS_ptr);
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);

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@@ -25,7 +25,7 @@ u32 MapGridGetMetatileIdAt(int, int);
u32 MapGridGetMetatileBehaviorAt(int, int);
void MapGridSetMetatileIdAt(int, int, u16);
void MapGridSetMetatileEntryAt(int, int, u16);
void GetCameraCoords(u16*, u16*);
void GetCameraCoords(u16 *, u16 *);
bool8 MapGridIsImpassableAt(int, int);
int GetMapBorderIdAt(int x, int y);
bool32 CanCameraMoveInDirection(int direction);

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@@ -102,7 +102,7 @@
#define T1_READ_8(ptr) ((ptr)[0])
#define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
#define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24))
#define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr)
#define T1_READ_PTR(ptr) (u8 *) T1_READ_32(ptr)
// T2_READ_8 is a duplicate to remain consistent with each group.
#define T2_READ_8(ptr) ((ptr)[0])

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@@ -11,7 +11,7 @@ int GetStringRightAlignXOffset(int fontId, const u8 *str, int totalWidth);
int GetStringCenterAlignXOffsetWithLetterSpacing(int fontId, const u8 *str, int totalWidth, int letterSpacing);
int GetStringWidthDifference(int fontId, const u8 *str, int totalWidth, int letterSpacing);
int GetMaxWidthInMenuTable(const struct MenuAction *actions, int numActions);
int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8* actionIds, int numActions);
int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8 *actionIds, int numActions);
int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu);
void CopyMonCategoryText(int dexNum, u8 *dest);
u8 *GetStringClearToWidth(u8 *dest, int fontId, const u8 *str, int totalStringWidth);

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@@ -71,7 +71,7 @@ struct BagMenu
u8 unused1[2];
u8 pocketScrollArrowsTask;
u8 pocketSwitchArrowsTask;
const u8* contextMenuItemsPtr;
const u8 *contextMenuItemsPtr;
u8 contextMenuItemsBuffer[4];
u8 contextMenuNumItems;
u8 numItemStacks[POCKETS_COUNT];

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@@ -50,7 +50,7 @@ void LoadMessageBoxAndBorderGfx(void);
void DrawDialogueFrame(u8 windowId, bool8 copyToVram);
void ClearStdWindowAndFrame(u8 windowId, bool8 copyToVram);
u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16), u8 fgColor, u8 bgColor, u8 shadowColor);
void PrintPlayerNameOnWindow(u8, const u8*, u16, u16);
void PrintPlayerNameOnWindow(u8, const u8 *, u16, u16);
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram);
void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram);
void DisplayYesNoMenuDefaultYes(void);

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@@ -1,11 +1,11 @@
#ifndef GUARD_MONEY_H
#define GUARD_MONEY_H
u32 GetMoney(u32* moneyPtr);
void SetMoney(u32* moneyPtr, u32 newValue);
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost);
void AddMoney(u32* moneyPtr, u32 toAdd);
void RemoveMoney(u32* moneyPtr, u32 toSub);
u32 GetMoney(u32 *moneyPtr);
void SetMoney(u32 *moneyPtr, u32 newValue);
bool8 IsEnoughMoney(u32 *moneyPtr, u32 cost);
void AddMoney(u32 *moneyPtr, u32 toAdd);
void RemoveMoney(u32 *moneyPtr, u32 toSub);
bool8 IsEnoughForCostInVar0x8005(void);
void SubtractMoneyFromVar0x8005(void);
void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);

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@@ -36,8 +36,8 @@ bool8 IsMultiBattle(void);
u8 GetCursorSelectionMonId(void);
u8 GetPartyMenuType(void);
void Task_HandleChooseMonInput(u8 taskId);
u8* GetMonNickname(struct Pokemon *mon, u8 *dest);
u8 DisplayPartyMenuMessage(const u8* str, bool8 keepOpen);
u8 *GetMonNickname(struct Pokemon *mon, u8 *dest);
u8 DisplayPartyMenuMessage(const u8 *str, bool8 keepOpen);
bool8 IsPartyMenuTextPrinterActive(void);
void PartyMenuModifyHP(u8 taskId, u8 slot, s8 hpIncrement, s16 HPDifference, TaskFunc task);
u8 GetAilmentFromStatus(u32 status);

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@@ -1,6 +1,6 @@
#ifndef GUARD_POKEDEX_AREA_SCREEN_H
#define GUARD_POKEDEX_AREA_SCREEN_H
void ShowPokedexAreaScreen(u16, u8*);
void ShowPokedexAreaScreen(u16, u8 *);
#endif // GUARD_POKEDEX_AREA_SCREEN_H

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@@ -104,8 +104,8 @@ bool8 WriteSaveBlock2(void);
bool8 WriteSaveBlock1Sector(void);
u8 LoadGameSave(u8 saveType);
u16 GetSaveBlocksPointersBaseOffset(void);
u32 TryReadSpecialSaveSector(u8 sector, u8* dst);
u32 TryWriteSpecialSaveSector(u8 sector, u8* src);
u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
void Task_LinkFullSave(u8 taskId);
// save_failed_screen.c

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@@ -12,7 +12,7 @@ bool8 (*ScriptMenu_HidePokemonPic(void))(void);
int ConvertPixelWidthToTileWidth(int width);
u8 CreateWindowFromRect(u8 x, u8 y, u8 width, u8 height);
void ClearToTransparentAndRemoveWindow(u8 windowId);
int DisplayTextAndGetWidth(const u8* str, int width);
int DisplayTextAndGetWidth(const u8 *str, int width);
int ScriptMenu_AdjustLeftCoordFromWidth(int left, int width);
bool16 ScriptMenu_CreatePCMultichoice(void);
void ScriptMenu_DisplayPCStartupPrompt(void);

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@@ -11,6 +11,6 @@ void SaveGame(void);
void CB2_SetUpSaveAfterLinkBattle(void);
void SaveForBattleTowerLink(void);
void HideStartMenu(void);
void AppendToList(u8* list, u8* pos, u8 newEntry);
void AppendToList(u8 *list, u8 *pos, u8 newEntry);
#endif // GUARD_START_MENU_H

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@@ -12,7 +12,7 @@ void LoadWordFromTwoHalfwords(u16 *, u32 *);
int CountTrailingZeroBits(u32 value);
u16 CalcCRC16(const u8 *data, s32 length);
u16 CalcCRC16WithTable(const u8 *data, u32 length);
u32 CalcByteArraySum(const u8* data, u32 length);
u32 CalcByteArraySum(const u8 *data, u32 length);
void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor);
void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha);
void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output);