Standarized use of star in pointer types
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@@ -211,18 +211,18 @@ struct BattleMsgData
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};
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void BufferStringBattle(u16 stringID);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void BattlePutTextOnWindow(const u8* text, u8 windowId);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src);
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u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst);
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void BattlePutTextOnWindow(const u8 *text, u8 windowId);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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extern struct BattleMsgData *gBattleMsgDataPtr;
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extern const u8* const gBattleStringsTable[];
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extern const u8* const gStatNamesTable[];
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extern const u8* const gPokeblockWasTooXStringTable[];
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extern const u8* const gRefereeStringsTable[];
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extern const u8 *const gBattleStringsTable[];
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extern const u8 *const gStatNamesTable[];
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extern const u8 *const gPokeblockWasTooXStringTable[];
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extern const u8 *const gRefereeStringsTable[];
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extern const u8 *const gRoundsStringTable[];
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extern const u8 gText_PkmnIsEvolving[];
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