Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:17:58 -04:00
parent 9caca17064
commit 7b3401ee27
94 changed files with 524 additions and 524 deletions

View File

@@ -36,8 +36,8 @@ bool8 IsMultiBattle(void);
u8 GetCursorSelectionMonId(void);
u8 GetPartyMenuType(void);
void Task_HandleChooseMonInput(u8 taskId);
u8* GetMonNickname(struct Pokemon *mon, u8 *dest);
u8 DisplayPartyMenuMessage(const u8* str, bool8 keepOpen);
u8 *GetMonNickname(struct Pokemon *mon, u8 *dest);
u8 DisplayPartyMenuMessage(const u8 *str, bool8 keepOpen);
bool8 IsPartyMenuTextPrinterActive(void);
void PartyMenuModifyHP(u8 taskId, u8 slot, s8 hpIncrement, s16 HPDifference, TaskFunc task);
u8 GetAilmentFromStatus(u32 status);