Standarized use of star in pointer types
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@@ -36,8 +36,8 @@ bool8 IsMultiBattle(void);
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u8 GetCursorSelectionMonId(void);
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u8 GetPartyMenuType(void);
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void Task_HandleChooseMonInput(u8 taskId);
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u8* GetMonNickname(struct Pokemon *mon, u8 *dest);
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u8 DisplayPartyMenuMessage(const u8* str, bool8 keepOpen);
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u8 *GetMonNickname(struct Pokemon *mon, u8 *dest);
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u8 DisplayPartyMenuMessage(const u8 *str, bool8 keepOpen);
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bool8 IsPartyMenuTextPrinterActive(void);
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void PartyMenuModifyHP(u8 taskId, u8 slot, s8 hpIncrement, s16 HPDifference, TaskFunc task);
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u8 GetAilmentFromStatus(u32 status);
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