Standarized use of star in pointer types
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@@ -104,8 +104,8 @@ bool8 WriteSaveBlock2(void);
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bool8 WriteSaveBlock1Sector(void);
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u8 LoadGameSave(u8 saveType);
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u16 GetSaveBlocksPointersBaseOffset(void);
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u32 TryReadSpecialSaveSector(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSector(u8 sector, u8* src);
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u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
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u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
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void Task_LinkFullSave(u8 taskId);
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// save_failed_screen.c
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