Standarized use of star in pointer types
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@@ -1838,7 +1838,7 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
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{
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int i;
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u16 rand;
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s16* ptr;
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s16 *ptr;
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PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63));
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sprite->x += sprite->x2;
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sprite->y += sprite->y2;
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