Standarized use of star in pointer types
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@@ -595,7 +595,7 @@ static void AnimFallingFeather(struct Sprite *sprite)
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data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
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data->unk4 = gBattleAnimArgs[3];
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data->unk6 = gBattleAnimArgs[4];
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*(u16*)(data->unkC) = gBattleAnimArgs[5];
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*(u16 *)(data->unkC) = gBattleAnimArgs[5];
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if (data->unk2 >= 64 && data->unk2 <= 191)
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{
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