Standarized use of star in pointer types
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@@ -1672,7 +1672,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
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}
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moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
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src = (u8*)(&moveData);
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src = (u8 *)(&moveData);
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for (size = 0; size < sizeof(moveData); size++)
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dst[size] = src[size];
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break;
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@@ -2546,7 +2546,7 @@ static void PlayerHandlePrintString(void)
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
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stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
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BufferStringBattle(*stringId);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
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@@ -2797,7 +2797,7 @@ static void PlayerHandleDMA3Transfer(void)
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u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
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const u8 *src = &gBattleBufferA[gActiveBattler][7];
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u8 *dst = (u8*)(dstArg);
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u8 *dst = (u8 *)(dstArg);
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u32 size = sizeArg;
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while (1)
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