Standarized use of star in pointer types
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@@ -99,10 +99,10 @@ void InitBattleControllers(void)
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}
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for (i = 0; i < sizeof(gBattleStruct->tvMovePoints); i++)
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*((u8*)(&gBattleStruct->tvMovePoints) + i) = 0;
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*((u8 *)(&gBattleStruct->tvMovePoints) + i) = 0;
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for (i = 0; i < sizeof(gBattleStruct->tv); i++)
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*((u8*)(&gBattleStruct->tv) + i) = 0;
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*((u8 *)(&gBattleStruct->tv) + i) = 0;
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}
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static void InitSinglePlayerBtlControllers(void)
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@@ -930,7 +930,7 @@ void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 b
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sBattleBuffersTransferData[1] = requestId;
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sBattleBuffersTransferData[2] = monToCheck;
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for (i = 0; i < bytes; i++)
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sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
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sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes);
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}
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@@ -942,7 +942,7 @@ void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data
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sBattleBuffersTransferData[1] = monId;
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sBattleBuffersTransferData[2] = bytes;
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for (i = 0; i < bytes; i++)
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sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
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sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3);
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}
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@@ -1039,7 +1039,7 @@ void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
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sBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
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sBattleBuffersTransferData[1] = toWait;
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for (i = 0; i < toWait * 3; i++)
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sBattleBuffersTransferData[2 + i] = *(u8*)(data++);
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sBattleBuffersTransferData[2 + i] = *(u8 *)(data++);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2);
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}
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@@ -1164,7 +1164,7 @@ void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpN
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sBattleBuffersTransferData[2] = NoPpNumber;
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sBattleBuffersTransferData[3] = 0;
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for (i = 0; i < sizeof(*movePpData); i++)
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sBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i);
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sBattleBuffersTransferData[4 + i] = *((u8 *)(movePpData) + i);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4);
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}
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@@ -1261,7 +1261,7 @@ void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
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sBattleBuffersTransferData[2] = size;
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sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
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for (i = 0; i < size; i++)
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sBattleBuffersTransferData[4 + i] = *(u8*)(data++);
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sBattleBuffersTransferData[4 + i] = *(u8 *)(data++);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4);
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}
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@@ -1277,7 +1277,7 @@ void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data
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sBattleBuffersTransferData[5] = size;
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sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
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for (i = 0; i < size; i++)
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sBattleBuffersTransferData[7 + i] = *(u8*)(data++);
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sBattleBuffersTransferData[7 + i] = *(u8 *)(data++);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
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}
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@@ -1293,7 +1293,7 @@ void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
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// Nonsense loop using songId as a size
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// Would go out of bounds for any song id after SE_RG_BAG_POCKET (253)
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for (i = 0; i < songId; i++)
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sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
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sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
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}
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@@ -1305,7 +1305,7 @@ void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
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sBattleBuffersTransferData[1] = size;
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sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
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for (i = 0; i < size; i++)
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sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
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sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3);
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}
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@@ -1451,7 +1451,7 @@ void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* h
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sBattleBuffersTransferData[2] = (flags & PARTY_SUMM_SKIP_DRAW_DELAY) >> 7; // If true, skip delay after drawing. True during intro
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sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
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for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++)
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sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
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sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4);
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}
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