Standarized use of star in pointer types
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@@ -1219,7 +1219,7 @@ void HideBattlerShadowSprite(u8 battlerId)
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// Color the background tiles surrounding the action selection and move windows
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void FillAroundBattleWindows(void)
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{
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u16 *vramPtr = (u16*)(VRAM + 0x240);
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u16 *vramPtr = (u16 *)(VRAM + 0x240);
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s32 i;
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s32 j;
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