Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:17:58 -04:00
parent 9caca17064
commit 7b3401ee27
94 changed files with 524 additions and 524 deletions
+1 -1
View File
@@ -1219,7 +1219,7 @@ void HideBattlerShadowSprite(u8 battlerId)
// Color the background tiles surrounding the action selection and move windows
void FillAroundBattleWindows(void)
{
u16 *vramPtr = (u16*)(VRAM + 0x240);
u16 *vramPtr = (u16 *)(VRAM + 0x240);
s32 i;
s32 j;