Standarized use of star in pointer types
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+6
-6
@@ -996,7 +996,7 @@ static bool8 ChooseSpecialBattleTowerTrainer(void)
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winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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u32 recordHasData = 0;
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u32 checksum = 0;
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for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
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@@ -2374,7 +2374,7 @@ static void LoadMultiPartnerCandidatesData(void)
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r10 = 0;
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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u32 recordHasData = 0;
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u32 checksum = 0;
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for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
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@@ -2690,7 +2690,7 @@ static void SetTowerInterviewData(void)
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static void ValidateBattleTowerRecordChecksums(void)
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{
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s32 i, j;
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u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerPlayer);
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u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerPlayer);
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u32 checksum = 0;
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for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
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@@ -2702,7 +2702,7 @@ static void ValidateBattleTowerRecordChecksums(void)
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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checksum = 0;
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for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
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{
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@@ -3195,7 +3195,7 @@ static void ValidateApprenticesChecksums(void)
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for (i = 0; i < APPRENTICE_COUNT; i++)
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{
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u32 *data = (u32*) &gSaveBlock2Ptr->apprentices[i];
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u32 *data = (u32 *) &gSaveBlock2Ptr->apprentices[i];
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u32 checksum = 0;
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for (j = 0; j < (sizeof(struct Apprentice) - 4) / 4; j++)
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checksum += data[j];
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@@ -3504,7 +3504,7 @@ u8 FacilityClassToGraphicsId(u8 facilityClass)
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bool32 ValidateBattleTowerRecord(u8 recordId) // unused
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{
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s32 i;
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u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[recordId]);
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u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[recordId]);
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u32 checksum = 0;
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u32 hasData = 0;
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for (i = 0; i < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; i++) // - 4, because of the last fjeld bejng the checksum jtself.
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