Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:17:58 -04:00
parent 9caca17064
commit 7b3401ee27
94 changed files with 524 additions and 524 deletions
+2 -2
View File
@@ -961,7 +961,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
u8 limitations = 0;
u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
u8 holdEffect;
u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
{
@@ -1199,7 +1199,7 @@ u8 DoFieldEndTurnEffects(void)
// It's stupid, but won't match without it
{
u8* var = &gBattleStruct->turnCountersTracker;
u8 *var = &gBattleStruct->turnCountersTracker;
(*var)++;
gBattleStruct->turnSideTracker = 0;
}