Standarized use of star in pointer types
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+2
-2
@@ -109,12 +109,12 @@ void SwitchPartyOrderInGameMulti(u8 battlerId, u8 arg1)
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{
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s32 i;
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for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
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gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders));
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gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
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SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]), GetPartyIdFromBattlePartyId(arg1));
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for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
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*(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
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*(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
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}
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}
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