Standarized use of star in pointer types
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+13
-13
@@ -215,7 +215,7 @@ static void SetPlayerBerryData(u8, u16);
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static void Blender_AddTextPrinter(u8, const u8 *, u8, u8, s32, s32);
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static void ResetLinkCmds(void);
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static void CreateParticleSprites(void);
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static void ShakeBgCoordForHit(s16*, u16);
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static void ShakeBgCoordForHit(s16 *, u16);
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static void TryUpdateProgressBar(u16, u16);
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static void UpdateRPM(u16);
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static void RestoreBgCoords(void);
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@@ -265,7 +265,7 @@ static const u8 sText_Master[] = _("MASTER");
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static const u8 sText_Dude[] = _("DUDE");
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static const u8 sText_Miss[] = _("MISS");
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static const u8* const sBlenderOpponentsNames[] =
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static const u8 *const sBlenderOpponentsNames[] =
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{
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[BLENDER_MISTER] = sText_Mister,
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[BLENDER_LADDIE] = sText_Laddie,
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@@ -2260,7 +2260,7 @@ static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
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return FALSE;
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}
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static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16* _flavors, u8 numPlayers, u8 negativeFlavors)
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static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16 *_flavors, u8 numPlayers, u8 negativeFlavors)
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{
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s16 flavors[FLAVOR_COUNT + 1];
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s32 i, j;
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@@ -2494,7 +2494,7 @@ static void CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *p
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}
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// Unused
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static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8* flavors, u16 maxRPM)
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static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
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{
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CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
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}
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@@ -3318,7 +3318,7 @@ static void UpdateProgressBar(u16 value, u16 limit)
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s32 amountFilled, maxFilledSegment, subSegmentsFilled, i;
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u16 *vram;
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vram = (u16*)(BG_SCREEN_ADDR(12));
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vram = (u16 *)(BG_SCREEN_ADDR(12));
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amountFilled = (value * 64) / limit;
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maxFilledSegment = amountFilled / 8;
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@@ -3368,22 +3368,22 @@ static void UpdateRPM(u16 speed)
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digits[i] = currentRPM % 10;
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currentRPM /= 10;
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}
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*((u16*)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
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*((u16*)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
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*((u16*)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
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*((u16*)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
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*((u16*)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
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*((u16 *)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
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*((u16 *)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
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*((u16 *)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
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*((u16 *)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
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*((u16 *)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
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}
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// Passed a pointer to the bg x/y
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// Used when hitting a Best at high RPM
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static void ShakeBgCoordForHit(s16* coord, u16 speed)
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static void ShakeBgCoordForHit(s16 *coord, u16 speed)
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{
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if (*coord == 0)
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*coord = (Random() % speed) - (speed / 2);
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}
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static void RestoreBgCoord(s16* coord)
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static void RestoreBgCoord(s16 *coord)
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{
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if (*coord < 0)
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(*coord)++;
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@@ -3398,7 +3398,7 @@ static void RestoreBgCoords(void)
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RestoreBgCoord(&sBerryBlender->bg_Y);
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}
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static void BlenderLandShakeBgCoord(s16* coord, u16 timer)
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static void BlenderLandShakeBgCoord(s16 *coord, u16 timer)
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{
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s32 strength;
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