Standarized use of star in pointer types
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+4
-4
@@ -72,7 +72,7 @@ static void DoMirageTowerDisintegration(u8);
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static void InitMirageTowerShake(u8);
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static void Task_FossilFallAndSink(u8);
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static void SpriteCB_FallingFossil(struct Sprite *);
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static void UpdateDisintegrationEffect(u8*, u16, u8, u8, u8);
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static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
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static const u8 sBlankTile_Gfx[32] = {0};
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static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
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@@ -249,8 +249,8 @@ static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge = {
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.callback = SpriteCB_CeilingCrumble
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};
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EWRAM_DATA static u8* sMirageTowerGfxBuffer = NULL;
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EWRAM_DATA static u8* sMirageTowerTilemapBuffer = NULL;
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EWRAM_DATA static u8 *sMirageTowerGfxBuffer = NULL;
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EWRAM_DATA static u8 *sMirageTowerTilemapBuffer = NULL;
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EWRAM_DATA static struct FallAnim_Fossil *sFallingFossil = NULL;
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EWRAM_DATA static struct FallAnim_Tower *sFallingTower = NULL;
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EWRAM_DATA static struct BgRegOffsets *sBgShakeOffsets = NULL;
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@@ -748,7 +748,7 @@ static void SpriteCB_FallingFossil(struct Sprite *sprite)
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}
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}
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static void UpdateDisintegrationEffect(u8* tiles, u16 randId, u8 c, u8 size, u8 offset)
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static void UpdateDisintegrationEffect(u8 *tiles, u16 randId, u8 c, u8 size, u8 offset)
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{
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u8 heightTiles, height, widthTiles, width;
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u16 var, baseOffset;
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