Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:17:58 -04:00
parent 9caca17064
commit 7b3401ee27
94 changed files with 524 additions and 524 deletions

View File

@@ -161,7 +161,7 @@ static void ItemStorage_HandleRemoveItem(u8);
static void ItemStorage_HandleErrorMessageInput(u8);
static void ItemStorage_ReturnToListInput(u8);
static const u8* ItemStorage_GetMessage(u16);
static const u8 *ItemStorage_GetMessage(u16);
static void CopyItemName_PlayerPC(u8 *, u16);
static void ItemStorage_Init(void);
@@ -1039,7 +1039,7 @@ static void ItemStorage_PrintMenuItem(u8 windowId, u32 id, u8 yOffset)
static void ItemStorage_PrintDescription(s32 id)
{
const u8* description;
const u8 *description;
u8 windowId = sItemStorageMenu->windowIds[ITEMPC_WIN_MESSAGE];
// Get item description (or Cancel text)
@@ -1088,7 +1088,7 @@ static void ItemStorage_DrawSwapArrow(u8 y, u8 b, u8 speed)
static void ItemStorage_DrawItemIcon(u16 itemId)
{
u8 spriteId;
u8* spriteIdLoc = &sItemStorageMenu->spriteId;
u8 *spriteIdLoc = &sItemStorageMenu->spriteId;
if (*spriteIdLoc == SPRITE_NONE)
{
@@ -1107,7 +1107,7 @@ static void ItemStorage_DrawItemIcon(u16 itemId)
static void ItemStorage_EraseItemIcon(void)
{
u8* spriteIdLoc = &sItemStorageMenu->spriteId;
u8 *spriteIdLoc = &sItemStorageMenu->spriteId;
if (*spriteIdLoc != SPRITE_NONE)
{
FreeSpriteTilesByTag(TAG_ITEM_ICON);
@@ -1133,7 +1133,7 @@ static void ItemStorage_CreateListMenu(u8 taskId)
s16 *data;
bool32 toss;
u32 i, x;
const u8* text;
const u8 *text;
data = gTasks[taskId].data;
for (i = 0; i <= ITEMPC_WIN_LIST_END; i++)
@@ -1154,7 +1154,7 @@ static void ItemStorage_CreateListMenu(u8 taskId)
gTasks[taskId].func = ItemStorage_ProcessInput;
}
static const u8* ItemStorage_GetMessage(u16 itemId)
static const u8 *ItemStorage_GetMessage(u16 itemId)
{
const u8 *string;