Standarized use of star in pointer types
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@@ -161,7 +161,7 @@ static void ItemStorage_HandleRemoveItem(u8);
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static void ItemStorage_HandleErrorMessageInput(u8);
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static void ItemStorage_ReturnToListInput(u8);
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static const u8* ItemStorage_GetMessage(u16);
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static const u8 *ItemStorage_GetMessage(u16);
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static void CopyItemName_PlayerPC(u8 *, u16);
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static void ItemStorage_Init(void);
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@@ -1039,7 +1039,7 @@ static void ItemStorage_PrintMenuItem(u8 windowId, u32 id, u8 yOffset)
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static void ItemStorage_PrintDescription(s32 id)
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{
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const u8* description;
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const u8 *description;
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u8 windowId = sItemStorageMenu->windowIds[ITEMPC_WIN_MESSAGE];
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// Get item description (or Cancel text)
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@@ -1088,7 +1088,7 @@ static void ItemStorage_DrawSwapArrow(u8 y, u8 b, u8 speed)
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static void ItemStorage_DrawItemIcon(u16 itemId)
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{
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u8 spriteId;
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u8* spriteIdLoc = &sItemStorageMenu->spriteId;
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u8 *spriteIdLoc = &sItemStorageMenu->spriteId;
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if (*spriteIdLoc == SPRITE_NONE)
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{
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@@ -1107,7 +1107,7 @@ static void ItemStorage_DrawItemIcon(u16 itemId)
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static void ItemStorage_EraseItemIcon(void)
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{
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u8* spriteIdLoc = &sItemStorageMenu->spriteId;
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u8 *spriteIdLoc = &sItemStorageMenu->spriteId;
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if (*spriteIdLoc != SPRITE_NONE)
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{
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FreeSpriteTilesByTag(TAG_ITEM_ICON);
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@@ -1133,7 +1133,7 @@ static void ItemStorage_CreateListMenu(u8 taskId)
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s16 *data;
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bool32 toss;
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u32 i, x;
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const u8* text;
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const u8 *text;
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data = gTasks[taskId].data;
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for (i = 0; i <= ITEMPC_WIN_LIST_END; i++)
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@@ -1154,7 +1154,7 @@ static void ItemStorage_CreateListMenu(u8 taskId)
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gTasks[taskId].func = ItemStorage_ProcessInput;
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}
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static const u8* ItemStorage_GetMessage(u16 itemId)
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static const u8 *ItemStorage_GetMessage(u16 itemId)
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{
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const u8 *string;
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