Standarized use of star in pointer types
This commit is contained in:
@@ -2027,7 +2027,7 @@ static void SwitchToMovePositionSwitchMode(u8 taskId)
|
||||
|
||||
static void Task_HandleInput_MovePositionSwitch(u8 taskId)
|
||||
{
|
||||
s16* data = gTasks[taskId].data;
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
|
||||
{
|
||||
@@ -2168,7 +2168,7 @@ static void Task_SetHandleReplaceMoveInput(u8 taskId)
|
||||
|
||||
static void Task_HandleReplaceMoveInput(u8 taskId)
|
||||
{
|
||||
s16* data = gTasks[taskId].data;
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
|
||||
{
|
||||
@@ -2244,7 +2244,7 @@ static void ShowCantForgetHMsWindow(u8 taskId)
|
||||
// This redraws the power/accuracy window when the player scrolls out of the "HM Moves can't be forgotten" message
|
||||
static void Task_HandleInputCantForgetHMsMoves(u8 taskId)
|
||||
{
|
||||
s16* data = gTasks[taskId].data;
|
||||
s16 *data = gTasks[taskId].data;
|
||||
u16 move;
|
||||
if (FuncIsActiveTask(Task_ShowPowerAccWindow) != 1)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user