Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:17:58 -04:00
parent 9caca17064
commit 7b3401ee27
94 changed files with 524 additions and 524 deletions
+3 -3
View File
@@ -2027,7 +2027,7 @@ static void SwitchToMovePositionSwitchMode(u8 taskId)
static void Task_HandleInput_MovePositionSwitch(u8 taskId)
{
s16* data = gTasks[taskId].data;
s16 *data = gTasks[taskId].data;
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{
@@ -2168,7 +2168,7 @@ static void Task_SetHandleReplaceMoveInput(u8 taskId)
static void Task_HandleReplaceMoveInput(u8 taskId)
{
s16* data = gTasks[taskId].data;
s16 *data = gTasks[taskId].data;
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{
@@ -2244,7 +2244,7 @@ static void ShowCantForgetHMsWindow(u8 taskId)
// This redraws the power/accuracy window when the player scrolls out of the "HM Moves can't be forgotten" message
static void Task_HandleInputCantForgetHMsMoves(u8 taskId)
{
s16* data = gTasks[taskId].data;
s16 *data = gTasks[taskId].data;
u16 move;
if (FuncIsActiveTask(Task_ShowPowerAccWindow) != 1)
{