Rename TILESET_WIDTH to METATILE_ROW_WIDTH
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@@ -11,6 +11,11 @@
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#define METATILE_ID(tileset, name) (METATILE_##tileset##_##name)
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// Rows of metatiles do not actually have a strict width.
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// This constant is used for calculations for finding the next row of metatiles
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// for constructing large tiles, such as the Battle Pike's curtain tile.
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#define METATILE_ROW_WIDTH 8
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enum
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{
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CONNECTION_INVALID = -1,
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@@ -36,11 +41,6 @@ struct Tileset
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/*0x14*/ TilesetCB callback;
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};
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// Tilesets do not actually have a strict width.
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// This constant is simply used for the offset between rows of metatiles for
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// large tiles, such as the Battle Pike's curtain tile.
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#define TILESET_WIDTH 8
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struct MapLayout
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{
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/*0x00*/ s32 width;
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