Merge branch 'master' into gflib
This commit is contained in:
@@ -1100,7 +1100,7 @@ void ResetAllApprenticeData(void)
|
||||
gSaveBlock2Ptr->apprentices[i].lvlMode = 0;
|
||||
gSaveBlock2Ptr->apprentices[i].number = 0;
|
||||
gSaveBlock2Ptr->apprentices[i].field_1 = 0;
|
||||
for (j = 0; j < 4; j++)
|
||||
for (j = 0; j < TRAINER_ID_LENGTH; j++)
|
||||
gSaveBlock2Ptr->apprentices[i].playerId[j] = 0;
|
||||
gSaveBlock2Ptr->apprentices[i].language = gGameLanguage;
|
||||
gSaveBlock2Ptr->apprentices[i].checksum = 0;
|
||||
@@ -1410,7 +1410,7 @@ static void GetLatestLearnedMoves(u16 species, u16 *moves)
|
||||
|
||||
static u16 sub_81A0284(u8 arg0, u8 speciesTableId, u8 arg2)
|
||||
{
|
||||
u16 moves[4];
|
||||
u16 moves[MAX_MON_MOVES];
|
||||
u8 i, count;
|
||||
|
||||
if (PLAYER_APPRENTICE.field_B1_1 < 3)
|
||||
@@ -1559,8 +1559,8 @@ static void CreateMenuWithAnswers(u8 arg0)
|
||||
pixelWidth = width;
|
||||
}
|
||||
|
||||
width = convert_pixel_width_to_tile_width(pixelWidth);
|
||||
left = sub_80E2D5C(left, width);
|
||||
width = ConvertPixelWidthToTileWidth(pixelWidth);
|
||||
left = ScriptMenu_AdjustLeftCoordFromWidth(left, width);
|
||||
windowId = CreateAndShowWindow(left, top, width, count * 2);
|
||||
SetStandardWindowBorderStyle(windowId, 0);
|
||||
|
||||
@@ -2063,7 +2063,7 @@ static void sub_81A1370(void)
|
||||
|
||||
r10 = 0xFFFF;
|
||||
r9 = -1;
|
||||
for (i = 1; i < 4; i++)
|
||||
for (i = 1; i < TRAINER_ID_LENGTH; i++)
|
||||
{
|
||||
if (GetTrainerId(gSaveBlock2Ptr->apprentices[i].playerId) == GetTrainerId(gSaveBlock2Ptr->playerTrainerId)
|
||||
&& gSaveBlock2Ptr->apprentices[i].number < r10)
|
||||
@@ -2092,7 +2092,7 @@ static void sub_81A1438(void)
|
||||
gSaveBlock2Ptr->apprentices[0].number++;
|
||||
|
||||
sub_81A0390(gSaveBlock2Ptr->apprentices[0].field_1);
|
||||
for (i = 0; i < 4; i++)
|
||||
for (i = 0; i < TRAINER_ID_LENGTH; i++)
|
||||
gSaveBlock2Ptr->apprentices[0].playerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
|
||||
|
||||
StringCopy(gSaveBlock2Ptr->apprentices[0].playerName, gSaveBlock2Ptr->playerName);
|
||||
|
||||
Reference in New Issue
Block a user