Use VAR_FACING constants
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@@ -109,11 +109,11 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
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special ReducePlayerPartyToSelectedMons
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D21, MSGBOX_DEFAULT
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closemessage
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compare VAR_FACING, 2
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compare VAR_FACING, DIR_NORTH
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE
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compare VAR_FACING, 4
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compare VAR_FACING, DIR_EAST
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10
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compare VAR_FACING, 3
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compare VAR_FACING, DIR_WEST
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22
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warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
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waitstate
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