convert comments (; -> @)

This commit is contained in:
YamaArashi
2016-09-02 19:51:16 -07:00
parent bc10815b94
commit 7bef2a2783
158 changed files with 65183 additions and 65183 deletions
+152 -152
View File
@@ -1,203 +1,203 @@
.align 2, 0
gFieldObjectBaseOam_8x8: ; 85094EC
gFieldObjectBaseOam_8x8: @ 85094EC
.4byte OAM_SIZE_8x8
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectBaseOam_16x8: ; 85094F4
gFieldObjectBaseOam_16x8: @ 85094F4
.4byte OAM_SIZE_16x8
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectBaseOam_16x16: ; 85094FC
gFieldObjectBaseOam_16x16: @ 85094FC
.4byte OAM_SIZE_16x16
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectBaseOam_32x8: ; 8509504
gFieldObjectBaseOam_32x8: @ 8509504
.4byte OAM_SIZE_32x8
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectBaseOam_64x32: ; 850950C
gFieldObjectBaseOam_64x32: @ 850950C
.4byte OAM_SIZE_64x32
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectBaseOam_16x32: ; 8509514
gFieldObjectBaseOam_16x32: @ 8509514
.4byte OAM_SIZE_16x32
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectBaseOam_32x32: ; 850951C
gFieldObjectBaseOam_32x32: @ 850951C
.4byte OAM_SIZE_32x32
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectBaseOam_64x64: ; 8509524
gFieldObjectBaseOam_64x64: @ 8509524
.4byte OAM_SIZE_64x64
.2byte 2 << 10 ; priority
.2byte 2 << 10 @ priority
.align 2, 0
gFieldObjectSpriteOamTable_16x16_0: ; 850952C
gFieldObjectSpriteOamTable_16x16_0: @ 850952C
sprite_oam -8, -8, 2, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x16_1: ; 8509530
gFieldObjectSpriteOamTable_16x16_1: @ 8509530
sprite_oam -8, -8, 1, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x16_2: ; 8509534
gFieldObjectSpriteOamTable_16x16_2: @ 8509534
sprite_oam -8, -8, 2, 0, 16x8
sprite_oam -8, 0, 3, 2, 16x8
.align 2, 0
gFieldObjectSpriteOamTable_16x16_3: ; 850953C
gFieldObjectSpriteOamTable_16x16_3: @ 850953C
sprite_oam -8, -8, 2, 0, 16x16
sprite_oam -8, -8, 3, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x16_4: ; 8509544
gFieldObjectSpriteOamTable_16x16_4: @ 8509544
sprite_oam -8, -8, 1, 0, 16x16
sprite_oam -8, -8, 3, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTables_16x16: ; 850954C
.4byte 0 ; number of sprites
.4byte NULL ; unknown
gFieldObjectSpriteOamTables_16x16: @ 850954C
.4byte 0 @ number of sprites
.4byte NULL @ unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_0 ; below high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_0 @ below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_1 ; above high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_1 @ above high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_2 ; unknown
.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_2 @ unknown
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_3 ; long grass below high bridge
.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_3 @ long grass below high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_4 ; long grass above high bridge
.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_4 @ long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_16x32_0: ; 850957C
gFieldObjectSpriteOamTable_16x32_0: @ 850957C
sprite_oam -8, -16, 2, 0, 16x32
.align 2, 0
gFieldObjectSpriteOamTable_16x32_1: ; 8509580
gFieldObjectSpriteOamTable_16x32_1: @ 8509580
sprite_oam -8, -16, 1, 0, 16x32
.align 2, 0
gFieldObjectSpriteOamTable_16x32_2: ; 8509584
gFieldObjectSpriteOamTable_16x32_2: @ 8509584
sprite_oam -8, -16, 2, 0, 16x16
sprite_oam -8, 0, 2, 4, 16x8
sprite_oam -8, 8, 3, 6, 16x8
.align 2, 0
gFieldObjectSpriteOamTable_16x32_3: ; 8509590
gFieldObjectSpriteOamTable_16x32_3: @ 8509590
sprite_oam -8, -16, 2, 0, 16x16
sprite_oam -8, 0, 3, 4, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x32_4: ; 8509598
gFieldObjectSpriteOamTable_16x32_4: @ 8509598
sprite_oam -8, -16, 1, 0, 16x16
sprite_oam -8, 0, 3, 4, 16x16
.align 2, 0
gFieldObjectSpriteOamTables_16x32: ; 85095A0
.4byte 0 ; number of sprites
.4byte NULL ; unknown
gFieldObjectSpriteOamTables_16x32: @ 85095A0
.4byte 0 @ number of sprites
.4byte NULL @ unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_0 ; below high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_0 @ below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_1 ; above high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_1 @ above high bridge
.4byte 3 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_2 ; unknown
.4byte 3 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_2 @ unknown
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_3 ; long grass below high bridge
.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_3 @ long grass below high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_4 ; long grass above high bridge
.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_4 @ long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_32x32_0: ; 85095D0
gFieldObjectSpriteOamTable_32x32_0: @ 85095D0
sprite_oam -16, -16, 2, 0, 32x32
.align 2, 0
gFieldObjectSpriteOamTable_32x32_1: ; 85095D4
gFieldObjectSpriteOamTable_32x32_1: @ 85095D4
sprite_oam -16, -16, 1, 0, 32x32
.align 2, 0
gFieldObjectSpriteOamTable_32x32_2: ; 85095D8
gFieldObjectSpriteOamTable_32x32_2: @ 85095D8
sprite_oam -16, -16, 2, 0, 32x16
sprite_oam -16, 0, 2, 8, 32x8
sprite_oam -16, 8, 3, 12, 32x8
.align 2, 0
gFieldObjectSpriteOamTable_32x32_3: ; 85095E4
gFieldObjectSpriteOamTable_32x32_3: @ 85095E4
sprite_oam -16, -16, 2, 0, 32x16
sprite_oam -16, 0, 3, 8, 32x16
.align 2, 0
gFieldObjectSpriteOamTable_32x32_4: ; 85095EC
gFieldObjectSpriteOamTable_32x32_4: @ 85095EC
sprite_oam -16, -16, 1, 0, 32x16
sprite_oam -16, 0, 3, 8, 32x16
.align 2, 0
gFieldObjectSpriteOamTables_32x32: ; 85095F4
.4byte 0 ; number of sprites
.4byte NULL ; unknown
gFieldObjectSpriteOamTables_32x32: @ 85095F4
.4byte 0 @ number of sprites
.4byte NULL @ unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_0 ; below high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_0 @ below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_1 ; above high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_1 @ above high bridge
.4byte 3 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_2 ; unknown
.4byte 3 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_2 @ unknown
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_3 ; long grass below high bridge
.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_3 @ long grass below high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_4 ; long grass above high bridge
.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_4 @ long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_Truck_0: ; 8509624
gFieldObjectSpriteOamTable_Truck_0: @ 8509624
sprite_oam -24, -24, 2, 0, 32x8
sprite_oam 8, -24, 2, 4, 16x8
sprite_oam -24, -16, 2, 6, 32x8
@@ -213,110 +213,110 @@ gFieldObjectSpriteOamTable_Truck_0: ; 8509624
.align 2, 0
gFieldObjectSpriteOamTables_Truck: ; 8509654
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; unknown
gFieldObjectSpriteOamTables_Truck: @ 8509654
.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ unknown
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; below high bridge
.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ below high bridge
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; above high bridge
.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ above high bridge
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; unknown
.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ unknown
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; long grass below high bridge
.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ long grass below high bridge
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; long grass above high bridge
.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_Unused_0: ; 8509684
gFieldObjectSpriteOamTable_Unused_0: @ 8509684
sprite_oam -32, -16, 2, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTable_Unused_1: ; 8509688
gFieldObjectSpriteOamTable_Unused_1: @ 8509688
sprite_oam -32, -16, 1, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTable_Unused_2: ; 850968C
gFieldObjectSpriteOamTable_Unused_2: @ 850968C
sprite_oam -32, -16, 2, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTable_Unused_3: ; 8509690
gFieldObjectSpriteOamTable_Unused_3: @ 8509690
sprite_oam -32, -16, 2, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTables_Unused: ; 8509694
.4byte 0 ; number of sprites
.4byte NULL ; unknown
gFieldObjectSpriteOamTables_Unused: @ 8509694
.4byte 0 @ number of sprites
.4byte NULL @ unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_0 ; below high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_0 @ below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_1 ; above high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_1 @ above high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_2 ; unknown
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_2 @ unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 ; long grass below high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 @ long grass below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 ; long grass above high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 @ long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_64x64_0: ; 85096C4
gFieldObjectSpriteOamTable_64x64_0: @ 85096C4
sprite_oam -32, -32, 2, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTable_64x64_1: ; 85096C8
gFieldObjectSpriteOamTable_64x64_1: @ 85096C8
sprite_oam -32, -32, 1, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTable_64x64_2: ; 85096CC
gFieldObjectSpriteOamTable_64x64_2: @ 85096CC
sprite_oam -32, -32, 2, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTable_64x64_3: ; 85096D0
gFieldObjectSpriteOamTable_64x64_3: @ 85096D0
sprite_oam -32, -32, 2, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTables_64x64: ; 85096D4
.4byte 0 ; number of sprites
.4byte NULL ; unknown
gFieldObjectSpriteOamTables_64x64: @ 85096D4
.4byte 0 @ number of sprites
.4byte NULL @ unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_0 ; below high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_0 @ below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_1 ; above high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_1 @ above high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_2 ; unknown
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_2 @ unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 ; long grass below high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 @ long grass below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 ; long grass above high bridge
.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 @ long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_0: ; 8509704
gFieldObjectSpriteOamTable_SSTidal_0: @ 8509704
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 32x8
@@ -335,7 +335,7 @@ gFieldObjectSpriteOamTable_SSTidal_0: ; 8509704
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_1: ; 8509740
gFieldObjectSpriteOamTable_SSTidal_1: @ 8509740
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 32x8
@@ -354,7 +354,7 @@ gFieldObjectSpriteOamTable_SSTidal_1: ; 8509740
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_2: ; 850977C
gFieldObjectSpriteOamTable_SSTidal_2: @ 850977C
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 32x8
@@ -373,7 +373,7 @@ gFieldObjectSpriteOamTable_SSTidal_2: ; 850977C
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_3: ; 85097B8
gFieldObjectSpriteOamTable_SSTidal_3: @ 85097B8
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 32x8
@@ -392,28 +392,28 @@ gFieldObjectSpriteOamTable_SSTidal_3: ; 85097B8
.align 2, 0
gFieldObjectSpriteOamTables_SSTidal: ; 85097F4
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 ; unknown
gFieldObjectSpriteOamTables_SSTidal: @ 85097F4
.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 @ unknown
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 ; below high bridge
.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 @ below high bridge
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_1 ; above high bridge
.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_1 @ above high bridge
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_2 ; unknown
.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_2 @ unknown
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 ; long grass below high bridge
.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 @ long grass below high bridge
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 ; long grass above high bridge
.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 @ long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_0: ; 8509824
gFieldObjectSpriteOamTable_SubmarineShadow_0: @ 8509824
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 16x8
@@ -433,7 +433,7 @@ gFieldObjectSpriteOamTable_SubmarineShadow_0: ; 8509824
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_1: ; 8509864
gFieldObjectSpriteOamTable_SubmarineShadow_1: @ 8509864
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 16x8
@@ -453,7 +453,7 @@ gFieldObjectSpriteOamTable_SubmarineShadow_1: ; 8509864
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_2: ; 85098A4
gFieldObjectSpriteOamTable_SubmarineShadow_2: @ 85098A4
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 16x8
@@ -473,7 +473,7 @@ gFieldObjectSpriteOamTable_SubmarineShadow_2: ; 85098A4
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_3: ; 85098E4
gFieldObjectSpriteOamTable_SubmarineShadow_3: @ 85098E4
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 16x8
@@ -493,21 +493,21 @@ gFieldObjectSpriteOamTable_SubmarineShadow_3: ; 85098E4
.align 2, 0
gFieldObjectSpriteOamTables_SubmarineShadow: ; 8509924
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 ; unknown
gFieldObjectSpriteOamTables_SubmarineShadow: @ 8509924
.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 @ unknown
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 ; below high bridge
.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 @ below high bridge
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_1 ; above high bridge
.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_1 @ above high bridge
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_2 ; unknown
.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_2 @ unknown
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 ; long grass below high bridge
.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 @ long grass below high bridge
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 ; long grass above high bridge
.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 @ long grass above high bridge