Fix field player avatar fakmatch
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@@ -821,25 +821,15 @@ void SetPlayerAvatarTransitionFlags(u16 transitionFlags)
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static void DoPlayerAvatarTransition(void)
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{
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u8 i;
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u32 flags = gPlayerAvatar.unk1;
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u8 flags = gPlayerAvatar.unk1;
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if (flags != 0)
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{
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for (i = 0; i < 8; i++, flags >>= 1)
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{
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#ifdef NONMATCHING
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if (flags & 1)
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{
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gUnknown_084974B8[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
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}
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#else
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if (flags & 1)
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{
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register void (*const *funcs)(struct EventObject *) asm("r0") = gUnknown_084974B8;
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funcs[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
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}
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#endif
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}
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gPlayerAvatar.unk1 = 0;
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}
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}
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