Clean up save related files
This commit is contained in:
@@ -17,12 +17,12 @@
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#define MSG_WIN_TOP 12
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#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
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extern u8 gText_SaveFailedCheckingBackup[];
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extern u8 gText_BackupMemoryDamaged[];
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extern u8 gText_CheckCompleted[];
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extern u8 gText_SaveCompleteGameCannotContinue[];
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extern u8 gText_SaveCompletePressA[];
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extern u8 gText_GamePlayCannotBeContinued[];
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extern const u8 gText_SaveFailedCheckingBackup[];
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extern const u8 gText_BackupMemoryDamaged[];
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extern const u8 gText_CheckCompleted[];
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extern const u8 gText_SaveCompleteGameCannotContinue[];
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extern const u8 gText_SaveCompletePressA[];
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extern const u8 gText_GamePlayCannotBeContinued[];
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// gSaveFailedClockInfo enum
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enum
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@@ -155,8 +155,8 @@ static void VBlankCB_UpdateClockGraphics(void);
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static bool8 VerifySectorWipe(u16 sector);
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static bool8 WipeSectors(u32);
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// although this is a general text printer, it's only used in this file.
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static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
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// Although this is a general text printer, it's only used in this file.
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static void SaveFailedScreenTextPrint(const u8 *text, u8 var1, u8 var2)
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{
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u8 color[3];
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@@ -187,72 +187,70 @@ static void CB2_SaveFailedScreen(void)
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{
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switch (gMain.state)
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{
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case 0:
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default:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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// how come this doesnt use the Dma manager?
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DmaFill16(3, 0, VRAM, VRAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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DmaFill16(3, 0, PLTT, PLTT_SIZE);
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LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
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LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
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LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
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LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
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SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
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CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
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LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
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InitWindows(gUnknown_085EFD94);
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// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
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gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
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SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
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gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
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SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
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DeactivateAllTextPrinters();
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ResetSpriteData();
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ResetTasks();
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ResetPaletteFade();
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LoadPalette(gBirchBagGrassPal, 0, 0x40);
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LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
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LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
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LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
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SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
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SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
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FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
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FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
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CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
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CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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EnableInterrupts(1);
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SetVBlankCallback(VBlankCB);
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SetGpuReg(0, 0x1040);
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ShowBg(0);
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ShowBg(2);
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ShowBg(3);
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gMain.state++;
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break;
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case 1:
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if (!UpdatePaletteFade())
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{
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SetMainCallback2(CB2_WipeSave);
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SetVBlankCallback(VBlankCB_UpdateClockGraphics);
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}
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break;
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case 0:
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default:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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DmaFill16(3, 0, VRAM, VRAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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DmaFill16(3, 0, PLTT, PLTT_SIZE);
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LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
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LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
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LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
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LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
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SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
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CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
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LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
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InitWindows(gUnknown_085EFD94);
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gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
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SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
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gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
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SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
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DeactivateAllTextPrinters();
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ResetSpriteData();
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ResetTasks();
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ResetPaletteFade();
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LoadPalette(gBirchBagGrassPal, 0, 0x40);
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LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
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LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
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LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
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SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
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SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
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FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
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FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
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CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
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CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
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SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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EnableInterrupts(1);
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SetVBlankCallback(VBlankCB);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(2);
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ShowBg(3);
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gMain.state++;
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break;
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case 1:
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if (!UpdatePaletteFade())
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{
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SetMainCallback2(CB2_WipeSave);
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SetVBlankCallback(VBlankCB_UpdateClockGraphics);
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}
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break;
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}
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}
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@@ -346,7 +344,7 @@ static void CB2_ReturnToTitleScreen(void)
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static void VBlankCB_UpdateClockGraphics(void)
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{
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unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
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u32 n = (gMain.vblankCounter2 >> 3) & 7;
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gMain.oamBuffer[0] = sClockOamData;
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gMain.oamBuffer[0].x = 112;
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