Clean up save related files

This commit is contained in:
DizzyEggg
2018-11-18 19:37:18 +01:00
parent 032dd251e6
commit 7ce3473b0e
13 changed files with 235 additions and 251 deletions

View File

@@ -17,12 +17,12 @@
#define MSG_WIN_TOP 12
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
extern u8 gText_SaveFailedCheckingBackup[];
extern u8 gText_BackupMemoryDamaged[];
extern u8 gText_CheckCompleted[];
extern u8 gText_SaveCompleteGameCannotContinue[];
extern u8 gText_SaveCompletePressA[];
extern u8 gText_GamePlayCannotBeContinued[];
extern const u8 gText_SaveFailedCheckingBackup[];
extern const u8 gText_BackupMemoryDamaged[];
extern const u8 gText_CheckCompleted[];
extern const u8 gText_SaveCompleteGameCannotContinue[];
extern const u8 gText_SaveCompletePressA[];
extern const u8 gText_GamePlayCannotBeContinued[];
// gSaveFailedClockInfo enum
enum
@@ -155,8 +155,8 @@ static void VBlankCB_UpdateClockGraphics(void);
static bool8 VerifySectorWipe(u16 sector);
static bool8 WipeSectors(u32);
// although this is a general text printer, it's only used in this file.
static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
// Although this is a general text printer, it's only used in this file.
static void SaveFailedScreenTextPrint(const u8 *text, u8 var1, u8 var2)
{
u8 color[3];
@@ -187,72 +187,70 @@ static void CB2_SaveFailedScreen(void)
{
switch (gMain.state)
{
case 0:
default:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
// how come this doesnt use the Dma manager?
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
DeactivateAllTextPrinters();
ResetSpriteData();
ResetTasks();
ResetPaletteFade();
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
SetGpuReg(0, 0x1040);
ShowBg(0);
ShowBg(2);
ShowBg(3);
gMain.state++;
break;
case 1:
if (!UpdatePaletteFade())
{
SetMainCallback2(CB2_WipeSave);
SetVBlankCallback(VBlankCB_UpdateClockGraphics);
}
break;
case 0:
default:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
DeactivateAllTextPrinters();
ResetSpriteData();
ResetTasks();
ResetPaletteFade();
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(2);
ShowBg(3);
gMain.state++;
break;
case 1:
if (!UpdatePaletteFade())
{
SetMainCallback2(CB2_WipeSave);
SetVBlankCallback(VBlankCB_UpdateClockGraphics);
}
break;
}
}
@@ -346,7 +344,7 @@ static void CB2_ReturnToTitleScreen(void)
static void VBlankCB_UpdateClockGraphics(void)
{
unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
u32 n = (gMain.vblankCounter2 >> 3) & 7;
gMain.oamBuffer[0] = sClockOamData;
gMain.oamBuffer[0].x = 112;