Sync bg_event macros with pokeruby
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@@ -20,10 +20,10 @@ LittlerootTown_BrendansHouse_2F_MapWarps: @ 852D320
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warp_def 7, 1, 0, 2, MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F
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LittlerootTown_BrendansHouse_2F_MapBGEvents: @ 852D328
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bg_event 0, 1, 0, 1, 0, gUnknown_081F860D
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bg_event 1, 1, 0, 0, 0, LittlerootTown_BrendansHouse_2F_EventScript_1F8656
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bg_event 5, 1, 0, 0, 0, LittlerootTown_BrendansHouse_2F_EventScript_292781
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bg_event 3, 1, 0, 0, 0, LittlerootTown_BrendansHouse_2F_EventScript_1F865F
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bg_event 0, 1, 0, BG_EVENT_PLAYER_FACING_NORTH, gUnknown_081F860D
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bg_event 1, 1, 0, BG_EVENT_PLAYER_FACING_ANY, LittlerootTown_BrendansHouse_2F_EventScript_1F8656
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bg_event 5, 1, 0, BG_EVENT_PLAYER_FACING_ANY, LittlerootTown_BrendansHouse_2F_EventScript_292781
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bg_event 3, 1, 0, BG_EVENT_PLAYER_FACING_ANY, LittlerootTown_BrendansHouse_2F_EventScript_1F865F
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LittlerootTown_BrendansHouse_2F_MapEvents:: @ 852D358
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map_events LittlerootTown_BrendansHouse_2F_EventObjects, LittlerootTown_BrendansHouse_2F_MapWarps, 0x0, LittlerootTown_BrendansHouse_2F_MapBGEvents
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