Sync bg_event macros with pokeruby
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@@ -9,8 +9,8 @@ RustboroCity_DevonCorp_1F_MapWarps: @ 85303C4
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warp_def 14, 1, 0, 0, MAP_RUSTBORO_CITY_DEVON_CORP_2F
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RustboroCity_DevonCorp_1F_MapBGEvents: @ 85303DC
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bg_event 3, 2, 0, 0, 0, RustboroCity_DevonCorp_1F_EventScript_211312
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bg_event 8, 2, 0, 0, 0, RustboroCity_DevonCorp_1F_EventScript_211309
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bg_event 3, 2, 0, BG_EVENT_PLAYER_FACING_ANY, RustboroCity_DevonCorp_1F_EventScript_211312
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bg_event 8, 2, 0, BG_EVENT_PLAYER_FACING_ANY, RustboroCity_DevonCorp_1F_EventScript_211309
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RustboroCity_DevonCorp_1F_MapEvents:: @ 85303F4
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map_events RustboroCity_DevonCorp_1F_EventObjects, RustboroCity_DevonCorp_1F_MapWarps, 0x0, RustboroCity_DevonCorp_1F_MapBGEvents
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