Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
This commit is contained in:
+14
-9
@@ -181,36 +181,40 @@ u32 GetMewMoveDirection(void)
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{
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if (ShouldMewMoveEast(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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if (ShouldMewMoveWest(mew, 1))
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else if (ShouldMewMoveWest(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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return DIR_NORTH;
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else
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return DIR_NORTH;
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}
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if (ShouldMewMoveSouth(mew, 0))
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{
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if (ShouldMewMoveEast(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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if (ShouldMewMoveWest(mew, 1))
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else if (ShouldMewMoveWest(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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return DIR_SOUTH;
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else
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return DIR_SOUTH;
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}
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if (ShouldMewMoveEast(mew, 0))
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{
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if (ShouldMewMoveNorth(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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if (ShouldMewMoveSouth(mew, 1))
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else if (ShouldMewMoveSouth(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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return DIR_EAST;
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else
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return DIR_EAST;
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}
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if (ShouldMewMoveWest(mew, 0))
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{
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if (ShouldMewMoveNorth(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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if (ShouldMewMoveSouth(mew, 1))
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else if (ShouldMewMoveSouth(mew, 1))
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return GetRandomMewDirectionCandidate(2);
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return DIR_WEST;
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else
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return DIR_WEST;
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}
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// If this point is reached, Mew cannot move without getting closer to the player
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@@ -311,7 +315,8 @@ static u8 GetValidMewMoveDirection(u8 ignoredDir)
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if (count > 1)
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return sMewDirectionCandidates[VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % count];
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return sMewDirectionCandidates[0];
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else
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return sMewDirectionCandidates[0];
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}
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void UpdateFarawayIslandStepCounter(void)
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