Undo PokeCodec's PRs

This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
This commit is contained in:
aaaaaa123456789
2020-09-13 04:22:50 -03:00
parent 58a2b62bae
commit 7dc95a0103
149 changed files with 6786 additions and 3108 deletions
+45 -17
View File
@@ -937,14 +937,14 @@ static void Task_HandleFrontierPassInput(u8 taskId)
{
u8 var = FALSE; // Reused, first informs whether the cursor moves, then used as the new cursor area.
if (JOY_HELD(DPAD_UP) && sPassGfx->cursorSprite->pos1.y >= 9)
if (gMain.heldKeys & DPAD_UP && sPassGfx->cursorSprite->pos1.y >= 9)
{
sPassGfx->cursorSprite->pos1.y -= 2;
if (sPassGfx->cursorSprite->pos1.y <= 7)
sPassGfx->cursorSprite->pos1.y = 2;
var = TRUE;
}
if (JOY_HELD(DPAD_DOWN) && sPassGfx->cursorSprite->pos1.y <= 135)
if (gMain.heldKeys & DPAD_DOWN && sPassGfx->cursorSprite->pos1.y <= 135)
{
sPassGfx->cursorSprite->pos1.y += 2;
if (sPassGfx->cursorSprite->pos1.y >= 137)
@@ -952,14 +952,14 @@ static void Task_HandleFrontierPassInput(u8 taskId)
var = TRUE;
}
if (JOY_HELD(DPAD_LEFT) && sPassGfx->cursorSprite->pos1.x >= 6)
if (gMain.heldKeys & DPAD_LEFT && sPassGfx->cursorSprite->pos1.x >= 6)
{
sPassGfx->cursorSprite->pos1.x -= 2;
if (sPassGfx->cursorSprite->pos1.x <= 4)
sPassGfx->cursorSprite->pos1.x = 5;
var = TRUE;
}
if (JOY_HELD(DPAD_RIGHT) && sPassGfx->cursorSprite->pos1.x <= 231)
if (gMain.heldKeys & DPAD_RIGHT && sPassGfx->cursorSprite->pos1.x <= 231)
{
sPassGfx->cursorSprite->pos1.x += 2;
if (sPassGfx->cursorSprite->pos1.x >= 233)
@@ -969,7 +969,7 @@ static void Task_HandleFrontierPassInput(u8 taskId)
if (!var) // Cursor did not change.
{
if (sPassData->cursorArea != CURSOR_AREA_NOTHING && JOY_NEW(A_BUTTON))
if (sPassData->cursorArea != CURSOR_AREA_NOTHING && gMain.newKeys & A_BUTTON)
{
if (sPassData->cursorArea <= CURSOR_AREA_RECORD) // Map, Card, Record
{
@@ -986,7 +986,7 @@ static void Task_HandleFrontierPassInput(u8 taskId)
}
}
if (JOY_NEW(B_BUTTON))
if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_PC_OFF);
SetMainCallback2(CB2_HideFrontierPass);
@@ -1173,47 +1173,75 @@ static void sub_80C5F58(bool8 arg0, bool8 arg1)
static void sub_80C6104(u8 cursorArea, u8 previousCursorArea)
{
bool32 var;
switch (previousCursorArea)
{
case CURSOR_AREA_MAP:
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24, 16, 3, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_CARD:
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 336, 16, 10, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_RECORD:
if (sPassData->hasBattleRecord)
if (!sPassData->hasBattleRecord)
{
var = FALSE;
}
else
{
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28, 2, 10, 12, 3, 17);
else if (cursorArea == CURSOR_AREA_NOTHING || cursorArea > CURSOR_AREA_CANCEL)
return;
var = TRUE;
}
break;
case CURSOR_AREA_CANCEL:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3350, 21, 0, 9, 2, 17);
var = TRUE;
break;
default:
var = FALSE;
break;
}
if (!var)
{
if (cursorArea == CURSOR_AREA_NOTHING || cursorArea > CURSOR_AREA_CANCEL)
return;
break;
}
switch (cursorArea)
{
case CURSOR_AREA_MAP:
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 168, 16, 3, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_CARD:
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk24 + 504, 16, 10, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_RECORD:
if (sPassData->hasBattleRecord)
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28 + 72, 2, 10, 12, 3, 17);
else
if (!sPassData->hasBattleRecord)
return;
break; // needed
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28 + 72, 2, 10, 12, 3, 17);
var = TRUE;
break;
case CURSOR_AREA_CANCEL:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3374, 21, 0, 9, 2, 17);
var = TRUE;
break;
default:
var = FALSE;
break;
}
if (!var)
{
#ifndef NONMATCHING
asm("":::"r4");
#endif
if (previousCursorArea == CURSOR_AREA_NOTHING || previousCursorArea > CURSOR_AREA_CANCEL)
return;
}
@@ -1443,19 +1471,19 @@ static void Task_HandleFrontierMap(u8 taskId)
break;
return;
case 1:
if (JOY_NEW(B_BUTTON))
if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_PC_OFF);
data[0] = 4;
}
else if (JOY_NEW(DPAD_DOWN))
else if (gMain.newKeys & DPAD_DOWN)
{
if (sMapData->cursorPos >= NUM_FRONTIER_FACILITIES - 1)
HandleFrontierMapCursorMove(0);
else
data[0] = 2;
}
else if (JOY_NEW(DPAD_UP))
else if (gMain.newKeys & DPAD_UP)
{
if (sMapData->cursorPos == 0)
HandleFrontierMapCursorMove(1);