Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
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+8
-8
@@ -696,7 +696,7 @@ static void Task_MainMenuCheckSaveFile(u8 taskId)
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static void Task_WaitForSaveFileErrorWindow(u8 taskId)
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{
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RunTextPrinters();
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if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
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if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
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{
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ClearWindowTilemap(7);
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ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
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@@ -731,7 +731,7 @@ static void Task_MainMenuCheckBattery(u8 taskId)
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static void Task_WaitForBatteryDryErrorWindow(u8 taskId)
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{
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RunTextPrinters();
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if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
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if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
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{
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ClearWindowTilemap(7);
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ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
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@@ -887,14 +887,14 @@ static bool8 HandleMainMenuInput(u8 taskId)
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{
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s16* data = gTasks[taskId].data;
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if (JOY_NEW(A_BUTTON))
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if (gMain.newKeys & A_BUTTON)
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{
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PlaySE(SE_SELECT);
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IsWirelessAdapterConnected(); // why bother calling this here? debug? Task_HandleMainMenuAPressed will check too
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Task_HandleMainMenuAPressed;
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}
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else if (JOY_NEW(B_BUTTON))
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else if (gMain.newKeys & B_BUTTON)
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{
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PlaySE(SE_SELECT);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
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@@ -902,7 +902,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 160));
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gTasks[taskId].func = Task_HandleMainMenuBPressed;
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}
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else if ((JOY_NEW(DPAD_UP)) && tCurrItem > 0)
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else if ((gMain.newKeys & DPAD_UP) && tCurrItem > 0)
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{
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if (tMenuType == HAS_MYSTERY_EVENTS && tIsScrolled == TRUE && tCurrItem == 1)
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{
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@@ -914,7 +914,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
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sCurrItemAndOptionMenuCheck = tCurrItem;
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return TRUE;
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}
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else if ((JOY_NEW(DPAD_DOWN)) && tCurrItem < tItemCount - 1)
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else if ((gMain.newKeys & DPAD_DOWN) && tCurrItem < tItemCount - 1)
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{
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if (tMenuType == HAS_MYSTERY_EVENTS && tCurrItem == 3 && tIsScrolled == FALSE)
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{
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@@ -1151,7 +1151,7 @@ static void Task_DisplayMainMenuInvalidActionError(u8 taskId)
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gTasks[taskId].tCurrItem++;
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break;
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case 3:
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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{
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PlaySE(SE_SELECT);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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@@ -1594,7 +1594,7 @@ static void Task_NewGameBirchSpeech_WaitForWhatsYourNameToPrint(u8 taskId)
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static void Task_NewGameBirchSpeech_WaitPressBeforeNameChoice(u8 taskId)
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{
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if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
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if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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gTasks[taskId].func = Task_NewGameBirchSpeech_StartNamingScreen;
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