Undo PokeCodec's PRs

This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
This commit is contained in:
aaaaaa123456789
2020-09-13 04:22:50 -03:00
parent 58a2b62bae
commit 7dc95a0103
149 changed files with 6786 additions and 3108 deletions
+8 -8
View File
@@ -696,7 +696,7 @@ static void Task_MainMenuCheckSaveFile(u8 taskId)
static void Task_WaitForSaveFileErrorWindow(u8 taskId)
{
RunTextPrinters();
if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
{
ClearWindowTilemap(7);
ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
@@ -731,7 +731,7 @@ static void Task_MainMenuCheckBattery(u8 taskId)
static void Task_WaitForBatteryDryErrorWindow(u8 taskId)
{
RunTextPrinters();
if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
{
ClearWindowTilemap(7);
ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
@@ -887,14 +887,14 @@ static bool8 HandleMainMenuInput(u8 taskId)
{
s16* data = gTasks[taskId].data;
if (JOY_NEW(A_BUTTON))
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
IsWirelessAdapterConnected(); // why bother calling this here? debug? Task_HandleMainMenuAPressed will check too
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].func = Task_HandleMainMenuAPressed;
}
else if (JOY_NEW(B_BUTTON))
else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
@@ -902,7 +902,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 160));
gTasks[taskId].func = Task_HandleMainMenuBPressed;
}
else if ((JOY_NEW(DPAD_UP)) && tCurrItem > 0)
else if ((gMain.newKeys & DPAD_UP) && tCurrItem > 0)
{
if (tMenuType == HAS_MYSTERY_EVENTS && tIsScrolled == TRUE && tCurrItem == 1)
{
@@ -914,7 +914,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
sCurrItemAndOptionMenuCheck = tCurrItem;
return TRUE;
}
else if ((JOY_NEW(DPAD_DOWN)) && tCurrItem < tItemCount - 1)
else if ((gMain.newKeys & DPAD_DOWN) && tCurrItem < tItemCount - 1)
{
if (tMenuType == HAS_MYSTERY_EVENTS && tCurrItem == 3 && tIsScrolled == FALSE)
{
@@ -1151,7 +1151,7 @@ static void Task_DisplayMainMenuInvalidActionError(u8 taskId)
gTasks[taskId].tCurrItem++;
break;
case 3:
if (JOY_NEW(A_BUTTON | B_BUTTON))
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
@@ -1594,7 +1594,7 @@ static void Task_NewGameBirchSpeech_WaitForWhatsYourNameToPrint(u8 taskId)
static void Task_NewGameBirchSpeech_WaitPressBeforeNameChoice(u8 taskId)
{
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_NewGameBirchSpeech_StartNamingScreen;