Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
This commit is contained in:
@@ -163,7 +163,7 @@ static void CB2_MysteryEventMenu(void)
|
||||
PrintMysteryMenuText(0, gText_PressAToLoadEvent, 1, 2, 1);
|
||||
gMain.state++;
|
||||
}
|
||||
if (JOY_NEW(B_BUTTON))
|
||||
if (gMain.newKeys & B_BUTTON)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
CloseLink();
|
||||
@@ -177,7 +177,7 @@ static void CB2_MysteryEventMenu(void)
|
||||
case 5:
|
||||
if (GetLinkPlayerCount_2() == 2)
|
||||
{
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
if (gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
CheckShouldAdvanceLinkState();
|
||||
@@ -187,7 +187,7 @@ static void CB2_MysteryEventMenu(void)
|
||||
CopyWindowToVram(1, 3);
|
||||
gMain.state++;
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
else if (gMain.newKeys & B_BUTTON)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
CloseLink();
|
||||
@@ -227,7 +227,7 @@ static void CB2_MysteryEventMenu(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
else if (gMain.newKeys & B_BUTTON)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
CloseLink();
|
||||
@@ -274,7 +274,7 @@ static void CB2_MysteryEventMenu(void)
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
if (gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gMain.state++;
|
||||
|
||||
Reference in New Issue
Block a user