Undo PokeCodec's PRs

This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
This commit is contained in:
aaaaaa123456789
2020-09-13 04:22:50 -03:00
parent 58a2b62bae
commit 7dc95a0103
149 changed files with 6786 additions and 3108 deletions
+13 -13
View File
@@ -1411,7 +1411,7 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
break;
}
if (JOY_NEW(START_BUTTON))
if (gMain.newKeys & START_BUTTON)
return 8;
if (movementDir)
@@ -1421,10 +1421,10 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
}
// Pressed Cancel
if ((JOY_NEW(A_BUTTON)) && *slotPtr == PARTY_SIZE + 1)
if ((gMain.newKeys & A_BUTTON) && *slotPtr == PARTY_SIZE + 1)
return 2;
return JOY_NEW(A_BUTTON | B_BUTTON);
return gMain.newKeys & (A_BUTTON | B_BUTTON);
}
static void UpdateCurrentPartySelection(s8 *slotPtr, s8 movementDir)
@@ -1862,7 +1862,7 @@ u8 GetMonAilment(struct Pokemon *mon)
static void SetPartyMonsAllowedInMinigame(void)
{
s16 *ptr;
u16 *ptr;
if (gPartyMenu.menuType == PARTY_MENU_TYPE_MINIGAME)
{
@@ -3765,7 +3765,7 @@ static u16 GetFieldMoveMonSpecies(void)
static void Task_CancelAfterAorBPress(u8 taskId)
{
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
CursorCb_Cancel1(taskId);
}
@@ -4722,7 +4722,7 @@ static void Task_DoLearnedMoveFanfareAfterText(u8 taskId)
static void Task_LearnNextMoveOrClosePartyMenu(u8 taskId)
{
if (IsFanfareTaskInactive() && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
if (IsFanfareTaskInactive() && ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON)))
{
if (gPartyMenu.learnMoveState == 1)
Task_TryLearningNextMove(taskId);
@@ -4931,7 +4931,7 @@ static void UpdateMonDisplayInfoAfterRareCandy(u8 slot, struct Pokemon *mon)
static void Task_DisplayLevelUpStatsPg1(u8 taskId)
{
if (WaitFanfare(FALSE) && IsPartyMenuTextPrinterActive() != TRUE && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
if (WaitFanfare(FALSE) && IsPartyMenuTextPrinterActive() != TRUE && ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON)))
{
PlaySE(SE_SELECT);
DisplayLevelUpStatsPg1(taskId);
@@ -4941,7 +4941,7 @@ static void Task_DisplayLevelUpStatsPg1(u8 taskId)
static void Task_DisplayLevelUpStatsPg2(u8 taskId)
{
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
{
PlaySE(SE_SELECT);
DisplayLevelUpStatsPg2(taskId);
@@ -4951,9 +4951,9 @@ static void Task_DisplayLevelUpStatsPg2(u8 taskId)
static void DisplayLevelUpStatsPg1(u8 taskId)
{
u16 *arrayPtr = (u16*)sPartyMenuInternal->data;
s16 *arrayPtr = sPartyMenuInternal->data;
arrayPtr[12] = (u16)CreateLevelUpStatsWindow();
arrayPtr[12] = CreateLevelUpStatsWindow();
DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
CopyWindowToVram(arrayPtr[12], 2);
ScheduleBgCopyTilemapToVram(2);
@@ -4961,7 +4961,7 @@ static void DisplayLevelUpStatsPg1(u8 taskId)
static void DisplayLevelUpStatsPg2(u8 taskId)
{
u16 *arrayPtr = (u16 *)sPartyMenuInternal->data;
s16 *arrayPtr = sPartyMenuInternal->data;
DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
CopyWindowToVram(arrayPtr[12], 2);
@@ -4972,7 +4972,7 @@ static void Task_TryLearnNewMoves(u8 taskId)
{
u16 learnMove;
if (WaitFanfare(0) && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
if (WaitFanfare(0) && ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON)))
{
RemoveLevelUpStatsWindow();
learnMove = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], TRUE);
@@ -5609,7 +5609,7 @@ static void Task_ValidateChosenHalfParty(u8 taskId)
static void Task_ContinueChoosingHalfParty(u8 taskId)
{
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
{
PlaySE(SE_SELECT);
DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON);