Add missing direction constant usage
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+4
-4
@@ -403,25 +403,25 @@ static bool8 IsHiddenItemPresentInConnection(struct MapConnection *connection, i
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switch (connection->direction)
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switch (connection->direction)
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{
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{
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// same weird temp variable behavior seen in IsHiddenItemPresentAtCoords
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// same weird temp variable behavior seen in IsHiddenItemPresentAtCoords
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case 2:
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case CONNECTION_NORTH:
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localOffset = connection->offset + MAP_OFFSET;
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localOffset = connection->offset + MAP_OFFSET;
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localX = x - localOffset;
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localX = x - localOffset;
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localLength = mapHeader->mapLayout->height - MAP_OFFSET;
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localLength = mapHeader->mapLayout->height - MAP_OFFSET;
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localY = localLength + y; // additions are reversed for some reason
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localY = localLength + y; // additions are reversed for some reason
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break;
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break;
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case 1:
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case CONNECTION_SOUTH:
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localOffset = connection->offset + MAP_OFFSET;
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localOffset = connection->offset + MAP_OFFSET;
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localX = x - localOffset;
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localX = x - localOffset;
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localLength = gMapHeader.mapLayout->height + MAP_OFFSET;
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localLength = gMapHeader.mapLayout->height + MAP_OFFSET;
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localY = y - localLength;
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localY = y - localLength;
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break;
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break;
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case 3:
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case CONNECTION_WEST:
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localLength = mapHeader->mapLayout->width - MAP_OFFSET;
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localLength = mapHeader->mapLayout->width - MAP_OFFSET;
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localX = localLength + x; // additions are reversed for some reason
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localX = localLength + x; // additions are reversed for some reason
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localOffset = connection->offset + MAP_OFFSET;
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localOffset = connection->offset + MAP_OFFSET;
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localY = y - localOffset;
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localY = y - localOffset;
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break;
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break;
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case 4:
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case CONNECTION_EAST:
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localLength = gMapHeader.mapLayout->width + MAP_OFFSET;
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localLength = gMapHeader.mapLayout->width + MAP_OFFSET;
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localX = x - localLength;
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localX = x - localLength;
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localOffset = connection->offset + MAP_OFFSET;
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localOffset = connection->offset + MAP_OFFSET;
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