Make frontier util compile

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DizzyEggg committed 2018-10-30 22:17:03 +01:00
1 parent 90ef269426
commit 7de1c4bd14
18 files changed
+318 -69

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@@ -1670,7 +1670,7 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId)
u32 otId = 0;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 var_2C = gSaveBlock2Ptr->frontier.field_DE2[battleMode][lvlMode] / 7;
u8 var_2C = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
u8 var_28 = 0;
gFacilityTrainerMons = gBattleFrontierMons;