Make frontier util compile
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@@ -1670,7 +1670,7 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId)
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u32 otId = 0;
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u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u8 var_2C = gSaveBlock2Ptr->frontier.field_DE2[battleMode][lvlMode] / 7;
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u8 var_2C = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
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u8 var_28 = 0;
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gFacilityTrainerMons = gBattleFrontierMons;
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