Added missing uses of JOY_xx macros
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@@ -1039,7 +1039,7 @@ static void MainCB2_Intro(void)
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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if (gMain.newKeys && !gPaletteFade.active)
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if (gMain.newKeys != 0 && !gPaletteFade.active)
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SetMainCallback2(MainCB2_EndIntro);
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else if (gIntroFrameCounter != -1)
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gIntroFrameCounter++;
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