HandleLinkConnection
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@@ -2,6 +2,8 @@
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#define GUARD_LOAD_SAVE_H
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extern bool32 gFlashMemoryPresent;
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extern struct SaveBlock2 gSaveblock2;
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extern struct PokemonStorage gPokemonStorage;
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void ClearSav2(void);
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void ClearSav1(void);
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@@ -19,6 +21,5 @@ void LoadSerializedGame(void);
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void LoadPlayerBag(void);
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void SavePlayerBag(void);
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void SetSaveBlocksPointers(u16);
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void MoveSaveBlocks_ResetHeap(void);
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#endif // GUARD_LOAD_SAVE_H
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