diff --git a/include/battle_controllers.h b/include/battle_controllers.h index e7a0d50b12..ca82e487d9 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -97,7 +97,7 @@ enum { (gBattleControllerExecFlags & (gBitTable[battlerId] << ((playerId) * 4))) // This actually checks if a specific controller is active on any player or if -// *any* controlleris pending sync over link communications, but the macro name +// *any* controller is pending sync over link communications, but the macro name // can only be so specific before it just gets ridiculous. #define IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(battlerId) \ (gBattleControllerExecFlags & ( \