Fix priortiy typos
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@@ -34,7 +34,7 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
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u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
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void StartHealthboxSlideIn(u8 battler);
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void DoHitAnimHealthboxEffect(u8 battler);
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