Merge branch 'master' into decompile_battle_message
This commit is contained in:
218
src/diploma.c
Executable file
218
src/diploma.c
Executable file
@@ -0,0 +1,218 @@
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#include "global.h"
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#include "palette.h"
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#include "main.h"
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#include "gpu_regs.h"
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#include "unknown_task.h"
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#include "task.h"
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#include "malloc.h"
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#include "decompress.h"
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#include "bg.h"
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#include "window.h"
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#include "string_util.h"
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#include "text.h"
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extern void reset_temp_tile_data_buffers(void);
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extern int decompress_and_copy_tile_data_to_vram(u8 bg_id, void *src, int size, u16 offset, u8 mode);
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extern bool8 free_temp_tile_data_buffers_if_possible(void);
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extern void sub_80861E8(void); // rom4
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extern bool16 sub_80C0944(void);
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extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
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extern u16 gUnknown_0860F074[];
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extern u8 gText_DexNational[];
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extern u8 gText_DexHoenn[];
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extern u8 gText_PokedexDiploma[];
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static void MainCB2(void);
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static void Task_DiplomaFadeIn(u8);
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static void Task_DiplomaWaitForKeyPress(u8);
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static void Task_DiplomaFadeOut(u8);
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static void DisplayDiplomaText(void);
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static void InitDiplomaBg(void);
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static void InitDiplomaWindow(void);
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static void PrintDiplomaText(u8 *, u8, u8);
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EWRAM_DATA void **gDiplomaTilemapPtr = {NULL};
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static void VBlankCB(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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static const u16 gDiplomaPalettes[][16] =
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{
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INCBIN_U16("graphics/misc/diploma_national.gbapal"),
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INCBIN_U16("graphics/misc/diploma_hoenn.gbapal"),
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};
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static const u8 gDiplomaTilemap[] = INCBIN_U8("graphics/misc/diploma_map.bin.lz");
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static const u8 gDiplomaTiles[] = INCBIN_U8("graphics/misc/diploma.4bpp.lz");
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void CB2_ShowDiploma(void)
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{
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG3CNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG2CNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG1CNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG0CNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG3HOFS, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG3VOFS, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG2HOFS, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG2VOFS, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG1VOFS, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG0HOFS, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG0VOFS, DISPCNT_MODE_0);
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// why doesn't this one use the dma manager either?
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DmaFill16(3, 0, VRAM, VRAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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DmaFill16(3, 0, PLTT, PLTT_SIZE);
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remove_some_task();
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ResetTasks();
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ResetSpriteData();
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ResetPaletteFade();
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FreeAllSpritePalettes();
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LoadPalette(gDiplomaPalettes, 0, 64);
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gDiplomaTilemapPtr = malloc(0x1000);
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InitDiplomaBg();
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InitDiplomaWindow();
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reset_temp_tile_data_buffers();
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decompress_and_copy_tile_data_to_vram(1, &gDiplomaTiles, 0, 0, 0);
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while (free_temp_tile_data_buffers_if_possible())
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;
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LZDecompressWram(&gDiplomaTilemap, gDiplomaTilemapPtr);
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CopyBgTilemapBufferToVram(1);
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DisplayDiplomaText();
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BlendPalettes(-1, 16, 0);
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BeginNormalPaletteFade(-1, 0, 16, 0, 0);
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EnableInterrupts(1);
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SetVBlankCallback(VBlankCB);
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SetMainCallback2(MainCB2);
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CreateTask(Task_DiplomaFadeIn, 0);
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}
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static void MainCB2(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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}
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static void Task_DiplomaFadeIn(u8 taskId)
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{
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if (!gPaletteFade.active)
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gTasks[taskId].func = Task_DiplomaWaitForKeyPress;
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}
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static void Task_DiplomaWaitForKeyPress(u8 taskId)
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{
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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{
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BeginNormalPaletteFade(-1, 0, 0, 16, 0);
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gTasks[taskId].func = Task_DiplomaFadeOut;
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}
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}
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static void Task_DiplomaFadeOut(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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Free(gDiplomaTilemapPtr);
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FreeAllWindowBuffers();
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DestroyTask(taskId);
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SetMainCallback2(sub_80861E8);
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}
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}
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static void DisplayDiplomaText(void)
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{
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if (sub_80C0944())
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{
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SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_BG0_ON);
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StringCopy(gStringVar1, gText_DexNational);
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}
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else
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{
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SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0);
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StringCopy(gStringVar1, gText_DexHoenn);
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}
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StringExpandPlaceholders(gStringVar4, gText_PokedexDiploma);
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PrintDiplomaText(gStringVar4, 0, 1);
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PutWindowTilemap(0);
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CopyWindowToVram(0, 3);
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}
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static const struct BgTemplate gDiplomaBgTemplates[2] =
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{
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{
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.bg = 0,
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.charBaseIndex = 1,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0,
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 6,
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.screenSize = 1,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0,
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},
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};
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static void InitDiplomaBg(void)
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{
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gDiplomaBgTemplates, 2);
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SetBgTilemapBuffer(1, gDiplomaTilemapPtr);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(1);
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SetGpuReg(REG_OFFSET_BLDCNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BLDALPHA, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BLDY, DISPCNT_MODE_0);
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}
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static const struct WindowTemplate gDiplomaWinTemplates[2] =
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{
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{
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.priority = 0,
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.tilemapLeft = 5,
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.tilemapTop = 2,
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.width = 20,
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.height = 16,
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.paletteNum = 15,
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.baseBlock = 1,
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},
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DUMMY_WIN_TEMPLATE,
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};
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static void InitDiplomaWindow(void)
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{
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InitWindows(gDiplomaWinTemplates);
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DeactivateAllTextPrinters();
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LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
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FillWindowPixelBuffer(0, 0);
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PutWindowTilemap(0);
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}
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static void PrintDiplomaText(u8 *text, u8 var1, u8 var2)
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{
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struct TextColor color =
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{
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.fgColor = 0,
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.bgColor = 2,
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.shadowColor = 3,
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};
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AddTextPrinterParametrized2(0, 1, var1, var2, 0, 0, &color, -1, text);
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}
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@@ -13,7 +13,7 @@
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#define MSG_WIN_TOP 12
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#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
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extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, u8 speed, u8 *str);
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extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
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extern void (*gGameContinueCallback)(void);
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145
src/save_location.c
Executable file
145
src/save_location.c
Executable file
@@ -0,0 +1,145 @@
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#include "global.h"
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#include "map_constants.h"
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// used to make the list defines a little less ugly.
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#define MAP(name) ((MAP_GROUP_##name << 8) + (MAP_ID_##name))
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// specialSaveWarp flags
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#define POKECENTER_SAVEWARP (1 << 1)
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#define LOBBY_SAVEWARP (1 << 2)
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#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
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static bool32 IsCurMapInLocationList(const u16 *list)
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{
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u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
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// im sure it was written a different way, but for the love of christ I cant figure out how to write it different where it still matches.
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if (*list != 0xFFFF)
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{
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u16 termValue = 0xFFFF;
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const u16 *localList;
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for (localList = list; *localList != termValue; localList++)
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if (*localList == locSum)
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return TRUE;
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}
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return FALSE;
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}
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// TODO: Not require a packed u16 array for these lists
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static const u16 gSaveLocationPokeCenterList[] =
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{
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MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
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MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
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MAP(DEWFORD_TOWN_POKEMON_CENTER_1F),
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MAP(DEWFORD_TOWN_POKEMON_CENTER_2F),
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MAP(LAVARIDGE_TOWN_POKEMON_CENTER_1F),
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MAP(LAVARIDGE_TOWN_POKEMON_CENTER_2F),
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MAP(FALLARBOR_TOWN_POKEMON_CENTER_1F),
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MAP(FALLARBOR_TOWN_POKEMON_CENTER_2F),
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MAP(VERDANTURF_TOWN_POKEMON_CENTER_1F),
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MAP(VERDANTURF_TOWN_POKEMON_CENTER_2F),
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MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_1F),
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MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_2F),
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MAP(PETALBURG_CITY_POKEMON_CENTER_1F),
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MAP(PETALBURG_CITY_POKEMON_CENTER_2F),
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MAP(SLATEPORT_CITY_POKEMON_CENTER_1F),
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MAP(SLATEPORT_CITY_POKEMON_CENTER_2F),
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MAP(MAUVILLE_CITY_POKEMON_CENTER_1F),
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MAP(MAUVILLE_CITY_POKEMON_CENTER_2F),
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MAP(RUSTBORO_CITY_POKEMON_CENTER_1F),
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MAP(RUSTBORO_CITY_POKEMON_CENTER_2F),
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MAP(FORTREE_CITY_POKEMON_CENTER_1F),
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MAP(FORTREE_CITY_POKEMON_CENTER_2F),
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MAP(LILYCOVE_CITY_POKEMON_CENTER_1F),
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MAP(LILYCOVE_CITY_POKEMON_CENTER_2F),
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MAP(MOSSDEEP_CITY_POKEMON_CENTER_1F),
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MAP(MOSSDEEP_CITY_POKEMON_CENTER_2F),
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MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_1F),
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MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_2F),
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MAP(EVER_GRANDE_CITY_POKEMON_CENTER_1F),
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MAP(EVER_GRANDE_CITY_POKEMON_CENTER_2F),
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MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F),
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MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F),
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MAP(BATTLE_FRONTIER_POKEMON_CENTER_1F),
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MAP(BATTLE_FRONTIER_POKEMON_CENTER_2F),
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MAP(SINGLE_BATTLE_COLOSSEUM),
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MAP(TRADE_CENTER),
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MAP(RECORD_CORNER),
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MAP(DOUBLE_BATTLE_COLOSSEUM),
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0xFFFF,
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};
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static bool32 IsCurMapPokeCenter(void)
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{
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return IsCurMapInLocationList(gSaveLocationPokeCenterList);
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}
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static const u16 gSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
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{
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MAP(BATTLE_TOWER_LOBBY),
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0xFFFF,
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};
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static bool32 IsCurMapReloadLocation(void)
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{
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return IsCurMapInLocationList(gSaveLocationReloadLocList);
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}
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// nulled out list. unknown what this would have been
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static const u16 gUnknown_0861440E[] =
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{
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0xFFFF,
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};
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bool32 sub_81AFCEC(void)
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{
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return IsCurMapInLocationList(gUnknown_0861440E);
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}
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static void TrySetPokeCenterWarpStatus(void)
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{
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if (IsCurMapPokeCenter() == FALSE)
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gSaveBlock2Ptr->specialSaveWarp &= ~(POKECENTER_SAVEWARP);
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else
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gSaveBlock2Ptr->specialSaveWarp |= POKECENTER_SAVEWARP;
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}
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static void TrySetReloadWarpStatus(void)
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{
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if (!IsCurMapReloadLocation())
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gSaveBlock2Ptr->specialSaveWarp &= ~(LOBBY_SAVEWARP);
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else
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gSaveBlock2Ptr->specialSaveWarp |= LOBBY_SAVEWARP;
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}
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// this function definitely sets a warp status, but because the list is empty, it's unknown what this does yet.
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static void sub_81AFD5C(void)
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{
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if (!sub_81AFCEC())
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gSaveBlock2Ptr->specialSaveWarp &= ~(UNK_SPECIAL_SAVE_WARP_FLAG_3);
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else
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gSaveBlock2Ptr->specialSaveWarp |= UNK_SPECIAL_SAVE_WARP_FLAG_3;
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}
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void TrySetMapSaveWarpStatus(void)
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{
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TrySetPokeCenterWarpStatus();
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TrySetReloadWarpStatus();
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sub_81AFD5C();
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}
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void sub_81AFDA0(void)
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{
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gSaveBlock2Ptr->field_A8 |= 0x8000;
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gSaveBlock2Ptr->field_A8 |= 0x1;
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gSaveBlock2Ptr->field_A8 |= 0x2;
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gSaveBlock2Ptr->field_A8 |= 0x4;
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gSaveBlock2Ptr->field_A8 |= 0x10;
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gSaveBlock2Ptr->field_A8 |= 0x20;
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gSaveBlock2Ptr->field_A8 |= 0x8;
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}
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void sub_81AFDD0(void)
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{
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gSaveBlock2Ptr->specialSaveWarp |= 0x80;
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}
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Block a user