finish porting field_effect_helpers
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@@ -192,6 +192,8 @@ u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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s16 sub_809773C(s16 a1);
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s16 sub_8097728(s16 a1);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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