Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -261,8 +261,8 @@ const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
// arg 4: duration
static void AnimConfusionDuck(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -283,8 +283,8 @@ static void AnimConfusionDuck(struct Sprite *sprite)
static void AnimConfusionDuck_Step(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 30);
sprite->pos2.y = Sin(sprite->data[0], 10);
sprite->x2 = Cos(sprite->data[0], 30);
sprite->y2 = Sin(sprite->data[0], 10);
if ((u16)sprite->data[0] < 128)
sprite->oam.priority = 1;
@@ -400,8 +400,8 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
static void AnimCirclingSparkle(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 10;
sprite->data[2] = 8;
@@ -971,8 +971,8 @@ static void AnimHitSplatRandom(struct Sprite *sprite)
else
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos2.x += (Random2() % 48) - 24;
sprite->pos2.y += (Random2() % 24) - 12;
sprite->x2 += (Random2() % 48) - 24;
sprite->y2 += (Random2() % 24) - 12;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
@@ -981,10 +981,10 @@ static void AnimHitSplatRandom(struct Sprite *sprite)
static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
{
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
sprite->x2 = gBattleAnimArgs[1];
sprite->y2 = gBattleAnimArgs[2];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;