Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -297,10 +297,10 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
static void AnimFallingRock(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
sprite->x += gBattleAnimArgs[0];
sprite->y += 14;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
AnimateSprite(sprite);
@@ -319,7 +319,7 @@ static void AnimFallingRock(struct Sprite *sprite)
static void AnimFallingRock_Step(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[5];
sprite->x += sprite->data[5];
sprite->data[0] = 192;
sprite->data[1] = sprite->data[5];
@@ -339,17 +339,17 @@ static void AnimRockFragment(struct Sprite *sprite)
AnimateSprite(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
sprite->data[1] = sprite->x;
sprite->data[2] = sprite->x + gBattleAnimArgs[2];
sprite->data[3] = sprite->y;
sprite->data[4] = sprite->y + gBattleAnimArgs[3];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
@@ -378,8 +378,8 @@ static void AnimParticleInVortex(struct Sprite *sprite)
static void AnimParticleInVortex_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->pos2.y = -(sprite->data[4] >> 8);
sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
sprite->y2 = -(sprite->data[4] >> 8);
sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
if (--sprite->data[0] == -1)
@@ -496,17 +496,17 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = DISPLAY_WIDTH + 64;
sprite->x = DISPLAY_WIDTH + 64;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->data[5] = 1;
sprite->oam.matrixNum = ST_OAM_HFLIP;
}
else
{
sprite->pos1.x = -64;
sprite->x = -64;
}
sprite->pos1.y = gBattleAnimArgs[0];
sprite->y = gBattleAnimArgs[0];
SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -516,19 +516,19 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x += (sprite->data[3] >> 8);
sprite->pos2.y += (sprite->data[4] >> 8);
sprite->x2 += (sprite->data[3] >> 8);
sprite->y2 += (sprite->data[4] >> 8);
sprite->data[3] &= 0xFF;
sprite->data[4] &= 0xFF;
if (sprite->data[5] == 0)
{
if (sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 32)
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32)
{
sprite->callback = DestroyAnimSprite;
}
}
else if (sprite->pos1.x + sprite->pos2.x < -32)
else if (sprite->x + sprite->x2 < -32)
{
sprite->callback = DestroyAnimSprite;
}
@@ -547,8 +547,8 @@ static void AnimRaiseSprite(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
sprite->data[2] = sprite->x;
sprite->data[4] = sprite->y + gBattleAnimArgs[2];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -618,8 +618,8 @@ static void AnimTask_Rollout_Step(u8 taskId)
case 0:
task->data[6] -= task->data[4];
task->data[7] -= task->data[5];
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
gSprites[task->data[15]].x2 = task->data[6] >> 3;
gSprites[task->data[15]].y2 = task->data[7] >> 3;
if (++task->data[9] == 10)
{
@@ -646,8 +646,8 @@ static void AnimTask_Rollout_Step(u8 taskId)
task->data[0]++;
}
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
gSprites[task->data[15]].x2 = task->data[6] >> 3;
gSprites[task->data[15]].y2 = task->data[7] >> 3;
break;
case 3:
task->data[2] += task->data[4];
@@ -748,7 +748,7 @@ static void AnimRockTomb(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->x2 = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] -= gBattleAnimArgs[2];
sprite->data[0] = 3;
@@ -762,7 +762,7 @@ static void AnimRockTomb_Step(struct Sprite *sprite)
sprite->invisible = FALSE;
if (sprite->data[3] != 0)
{
sprite->pos2.y = sprite->data[2] + sprite->data[3];
sprite->y2 = sprite->data[2] + sprite->data[3];
sprite->data[3] += sprite->data[0];
sprite->data[0]++;
if (sprite->data[3] > 0)
@@ -787,10 +787,10 @@ static void AnimRockBlastRock(struct Sprite *sprite)
static void AnimRockScatter(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
@@ -806,8 +806,8 @@ static void AnimRockScatter_Step(struct Sprite *sprite)
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x += sprite->data[3] / 40;
sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
sprite->x2 += sprite->data[3] / 40;
sprite->y2 -= Sin(sprite->data[0], sprite->data[5]);
if (sprite->data[0] > 140)
DestroyAnimSprite(sprite);